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Re: [Tenebrosity] Announcing the Arkitekt Engine.

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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
03 Oct 2014 04:46 PM
Alright, I'm working on the Arkitekt Engine, the improved and enhanced version of the Unrealism series, all in an effort to bring the highest quality of resources available quickly.

What I'm working on currently is a way to set an object as a Cover object, allowing it (if the height is greater than 5 studs tall) any given character to stand behind it and use it similar to how real shooter games work, and maybe a way to shoot from cover and increase accuracy.

But, in addition, a way to also use low cover (The height is less than 5 studs, but greater than 3.5 studs tall), and go into a crouch or prone position, to also use the cover effectively, AND shoot from said cover, over the top.


It will also for sure feature bullet penetration and effect regarding that - no more sudden bullet stop for no reason in a wall that's too thin to actually protect you.

Certain weapons will be able to blast through certain cover, making using cover effective only if you know how to use it.






I also want to make the engine in charge of the graphics of the fort - we want to include GUI based effects to render the scene a bit better than what ROBLOX provided us with.


In addition, I will be working on a construction system, allowing you to set up turrets, encampments, little garrisons and foxholes, etc.

Should we gain extra time or finish this early, I would also like to crease a revolutionary weapon creation system, allowing to fully customize your own gun by finding parts, buying parts, or simply taking apart loot from a corpse or something, allowing you to make that gun in your style, with the stats you want, while not being so overpowered that it's wait to win.


I'd really like to expand on ROBLOX's existing physics system, allowing weapons on your back to swing similar to how weapons in Skyrim do using the HDT Weapons Physics mod, adding another layer of immersion.


In addition, I want to make this engine take care of how dismemberment using swords, corpses and dead players, NPCs, everything, so that any future developers may pick up our work, edit it, and use it themselves.


This is the basic parts of Tenebrosity's technology - we wish to create a new, leveled platform, that which any clan may use and adapt as they see fit.

Our technology itself, of course, will be more advanced than this, but we hope that with this engine, anyone may reach the standards we want to set.


- Breekahn Brizon
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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
03 Oct 2014 05:11 PM
Bump.


- Breekahn Brizon
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ImperialValor is not online. ImperialValor
Joined: 30 Aug 2014
Total Posts: 2323
03 Oct 2014 05:12 PM
I'll join if this actually works and is good.
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RadecMortem is not online. RadecMortem
Joined: 19 Oct 2010
Total Posts: 13988
03 Oct 2014 05:50 PM
Ok.

~Congratulations. You have just been 'radekt.'
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LordDrexus is not online. LordDrexus
Joined: 08 Jul 2012
Total Posts: 5935
04 Oct 2014 11:33 AM
I think we could just add another idea for system and make it into a "tunnel" cover system. You see vents, tunnels, and can go in them for added stealth.
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RadecMortem is not online. RadecMortem
Joined: 19 Oct 2010
Total Posts: 13988
04 Oct 2014 11:40 AM
How about a Bounty Hunter sort of thing?
You can pay currency to put a bounty on someone's head, like GTA V.

This would only work properly if we had an open world map, for one of the places.

~Congratulations. You have just been 'radekt.'
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Locard is not online. Locard
Joined: 13 Apr 2014
Total Posts: 3516
04 Oct 2014 11:45 AM
Good luck in the race against me.
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Insangelous is not online. Insangelous
Joined: 29 Jan 2013
Total Posts: 12854
04 Oct 2014 11:45 AM
"improved and enhanced"

Same thing.
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theD1R3W0LF is not online. theD1R3W0LF
Joined: 19 Apr 2011
Total Posts: 3219
09 Oct 2014 07:30 AM
ggnore
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TriedanDawn is not online. TriedanDawn
Joined: 26 Oct 2013
Total Posts: 3295
09 Oct 2014 07:49 AM
k
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Tivar is not online. Tivar
Joined: 05 May 2014
Total Posts: 16021
21 Oct 2014 08:35 AM
This is nice.
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theD1R3W0LF is not online. theD1R3W0LF
Joined: 19 Apr 2011
Total Posts: 3219
16 Dec 2014 08:57 PM
Call it the "arkirekt" engine
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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
31 Dec 2014 04:55 AM
I think I should.
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theD1R3W0LF is not online. theD1R3W0LF
Joined: 19 Apr 2011
Total Posts: 3219
05 Jan 2015 07:06 AM
rcl champions: "but y im no longer l33t"
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