Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 03 Oct 2014 04:46 PM |
Alright, I'm working on the Arkitekt Engine, the improved and enhanced version of the Unrealism series, all in an effort to bring the highest quality of resources available quickly.
What I'm working on currently is a way to set an object as a Cover object, allowing it (if the height is greater than 5 studs tall) any given character to stand behind it and use it similar to how real shooter games work, and maybe a way to shoot from cover and increase accuracy.
But, in addition, a way to also use low cover (The height is less than 5 studs, but greater than 3.5 studs tall), and go into a crouch or prone position, to also use the cover effectively, AND shoot from said cover, over the top.
It will also for sure feature bullet penetration and effect regarding that - no more sudden bullet stop for no reason in a wall that's too thin to actually protect you.
Certain weapons will be able to blast through certain cover, making using cover effective only if you know how to use it.
I also want to make the engine in charge of the graphics of the fort - we want to include GUI based effects to render the scene a bit better than what ROBLOX provided us with.
In addition, I will be working on a construction system, allowing you to set up turrets, encampments, little garrisons and foxholes, etc.
Should we gain extra time or finish this early, I would also like to crease a revolutionary weapon creation system, allowing to fully customize your own gun by finding parts, buying parts, or simply taking apart loot from a corpse or something, allowing you to make that gun in your style, with the stats you want, while not being so overpowered that it's wait to win.
I'd really like to expand on ROBLOX's existing physics system, allowing weapons on your back to swing similar to how weapons in Skyrim do using the HDT Weapons Physics mod, adding another layer of immersion.
In addition, I want to make this engine take care of how dismemberment using swords, corpses and dead players, NPCs, everything, so that any future developers may pick up our work, edit it, and use it themselves.
This is the basic parts of Tenebrosity's technology - we wish to create a new, leveled platform, that which any clan may use and adapt as they see fit.
Our technology itself, of course, will be more advanced than this, but we hope that with this engine, anyone may reach the standards we want to set.
- Breekahn Brizon |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 03 Oct 2014 05:12 PM |
| I'll join if this actually works and is good. |
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| 03 Oct 2014 05:50 PM |
Ok.
~Congratulations. You have just been 'radekt.' |
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| 04 Oct 2014 11:33 AM |
| I think we could just add another idea for system and make it into a "tunnel" cover system. You see vents, tunnels, and can go in them for added stealth. |
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| 04 Oct 2014 11:40 AM |
How about a Bounty Hunter sort of thing? You can pay currency to put a bounty on someone's head, like GTA V.
This would only work properly if we had an open world map, for one of the places.
~Congratulations. You have just been 'radekt.' |
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Locard
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| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
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| 04 Oct 2014 11:45 AM |
| Good luck in the race against me. |
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| 04 Oct 2014 11:45 AM |
"improved and enhanced"
Same thing. |
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Tivar
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| Joined: 05 May 2014 |
| Total Posts: 16021 |
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| 16 Dec 2014 08:57 PM |
| Call it the "arkirekt" engine |
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 05 Jan 2015 07:06 AM |
| rcl champions: "but y im no longer l33t" |
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