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Re: My idea for a good tsunami game

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ultimatesorcerer is not online. ultimatesorcerer
Joined: 04 Dec 2012
Total Posts: 1291
15 Dec 2014 03:25 PM
Somehow script it so it's terrain water that comes and pushes people back.
Make it in maps where furniture can be taken along with the tsunami, and small houses, but big buildings take along time to collapse.
Makes it so player can't die, but get out of the round if they pass a certain point.

Give some credit to me for the idea if you decide to make it C:
Maybe watch some footage of what actual tsunamis are like for inspiration

Maps:
Highway map, where cars get swept along
Beach resort
Small town
Big city
Poor city with raggedy huts and stuff
Motorway tunnel (with some little passageways for maintenance)

I can't make it though, I'm not good enough, but maybe some of you game dev out there could?
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bloxxyz is not online. bloxxyz
Joined: 15 Apr 2012
Total Posts: 6995
15 Dec 2014 03:27 PM
Tracking this, I'll let you know if I ever start working on this. Good idea!
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ultimatesorcerer is not online. ultimatesorcerer
Joined: 04 Dec 2012
Total Posts: 1291
15 Dec 2014 03:29 PM
Thanks! I didn't expect an actual non-sarcastic reply to this thread.
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Owlva is not online. Owlva
Joined: 06 Nov 2014
Total Posts: 284
15 Dec 2014 03:29 PM
Actually I had the same almost exact idea as you. But It's a neighborhood type game on some beach or island
and rarely you'd encounter a tsunami you'd be capable of drowning but if you can manage to reach the air
then it'll take less time to drown if you get back in the water. And the only damage you take is if you hit something hard.
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TopHeht is not online. TopHeht
Joined: 08 Sep 2013
Total Posts: 252
15 Dec 2014 03:32 PM
I'm interested.
Tracking.


When we yawn, do deaf people think we're screaming?
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ultimatesorcerer is not online. ultimatesorcerer
Joined: 04 Dec 2012
Total Posts: 1291
15 Dec 2014 03:33 PM
I think it would be better if there was a wall at the back of the map and if you passed it you were out of the round. Of course bricks could sweep you along.

If you're thinking of making this make the first wave sort of a flood, and they gradually get a bit bigger.

Look at footage of the 2004 boxing day tsunami or the 2011 japan one to see how real tsunamis actually work, they're not actually MASSIVE, but they more like big black inky masses of part water part debris that travel long distances.
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ultimatesorcerer is not online. ultimatesorcerer
Joined: 04 Dec 2012
Total Posts: 1291
15 Dec 2014 03:38 PM
Maybe you would die if something held you under for 10 seconds
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ultimatesorcerer is not online. ultimatesorcerer
Joined: 04 Dec 2012
Total Posts: 1291
16 Dec 2014 12:53 PM
bump

i really want someone to make this
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PvN is online. PvN
Joined: 10 Apr 2010
Total Posts: 22145
16 Dec 2014 01:05 PM
"my idea for a tsunami game: make it realistic"

sums up the entire thread
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SparkledTime is not online. SparkledTime
Joined: 18 Jun 2014
Total Posts: 4212
16 Dec 2014 01:22 PM
Yeah, I would make the game as much realistic as i can

OG Sparkled
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