Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 07:49 AM |
Like, I could place a brick under the player. But I want to use bodystuff
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 16 Dec 2014 07:52 AM |
| change its velocity 4noraisin |
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| 16 Dec 2014 09:37 AM |
Why do you have ~3 threads about this?
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 09:43 AM |
Christian, you are dumb and I dislike you so much.
I have 1, the other is just for when I thought I could reuse jump property while in the air. And I have no third you idiot. |
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| 16 Dec 2014 09:45 AM |
I kinda picked the part about you disliking me and thinking I'm dumb already. It's kinda obvious... Anyways, that KeyDown:wait() thread (which you really could've just looked up :wait() on the wiki for)...
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 09:47 AM |
I knew about :wait(), all you do on my threads is post stuff I know.
I just wondered if I could :wait() with a set key on keydown, WITHOUT YOUR FUNCTION. |
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| 16 Dec 2014 09:48 AM |
:P And I answered no. If you already knew that, as you claim you did, you wouldn't've needed the thread...
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 09:51 AM |
| Are you ignorant? I said I knew what :wait() does, I said I didn't know how to/if I could set a key along with :wait() on KeyDown. |
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| 16 Dec 2014 09:52 AM |
If you didn't know whether or not you could bind :wait() to a parameter, you obviously didn't know all of what :wait() does or does not do.
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 09:54 AM |
Did I say it had to be a parameter? You are ignorant.
I doubt it would work but I needed something like having the event set on a variable and then check if it is X key.
Something like that. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 09:56 AM |
| and this thread btw isn't much of a scripting thing, it's about knowing the body objects. I need to know what object to use and for how long I need it to exist and how much force or something. |
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| 16 Dec 2014 09:56 AM |
The only way to detect which key is pressed with KeyDown/KeyUp is via the parameter passed to the event.
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 09:59 AM |
"or something like that"
Finally answered something good I see?
I wasn't sure if it was just the KeyDown parameter. Like I was aiming for maybe a haxy method, but whatever |
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| 16 Dec 2014 10:00 AM |
I provided a something like that, the function...
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 10:10 AM |
But seriously
how do I recreate the jumping thing on my character |
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| 16 Dec 2014 10:19 AM |
You'd have to figure out how roblox does it. BodyThrust or something maybe?
--ThatChristianGuy |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 10:23 AM |
bodythrust is off limits to anyone who isnt totally 07 only scripters
thats the way it is
should I apply a force alot one second then remove it fast? Don't know how to do this. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 16 Dec 2014 10:27 AM |
RA2Lover already gave you an answer.
ITT: Newbag tries to be funny, fails instead. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 16 Dec 2014 10:28 AM |
Please don't lose your posts. 1: Make them sit 2: Make them jump again
~Master bug finder twitch.tv/ROBLOX/c/4691695 14:08~ |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 16 Dec 2014 10:46 AM |
When I change the velocity of the torso it just sets to 0
ill try to add bodyvelocity |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 16 Dec 2014 10:53 AM |
are you ignoring me
~Master bug finder twitch.tv/ROBLOX/c/4691695 14:08~ |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 16 Dec 2014 11:05 AM |
you need to change the velocity of all parts connected to the character so the other parts don't dampen it.
yes, this includes hats and tools.
also, while at it, make sure the velocity of tools is changed when they are selected, roblox doesn't do it and that allows to use them to increase jump height. |
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