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Re: How do I make a double jump

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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 07:45 AM
Instructs.
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 07:49 AM
Like, I could place a brick under the player. But I want to use bodystuff

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RA2lover is not online. RA2lover
Joined: 09 Nov 2008
Total Posts: 1254
16 Dec 2014 07:52 AM
change its velocity 4noraisin
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 09:37 AM
Why do you have ~3 threads about this?


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 09:43 AM
Christian, you are dumb and I dislike you so much.

I have 1, the other is just for when I thought I could reuse jump property while in the air. And I have no third you idiot.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 09:45 AM
I kinda picked the part about you disliking me and thinking I'm dumb already. It's kinda obvious... Anyways, that KeyDown:wait() thread (which you really could've just looked up :wait() on the wiki for)...


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 09:47 AM
I knew about :wait(), all you do on my threads is post stuff I know.

I just wondered if I could :wait() with a set key on keydown, WITHOUT YOUR FUNCTION.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 09:48 AM
:P And I answered no. If you already knew that, as you claim you did, you wouldn't've needed the thread...


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 09:51 AM
Are you ignorant? I said I knew what :wait() does, I said I didn't know how to/if I could set a key along with :wait() on KeyDown.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 09:52 AM
If you didn't know whether or not you could bind :wait() to a parameter, you obviously didn't know all of what :wait() does or does not do.


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 09:54 AM
Did I say it had to be a parameter? You are ignorant.

I doubt it would work but I needed something like having the event set on a variable and then check if it is X key.

Something like that.
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 09:56 AM
and this thread btw isn't much of a scripting thing, it's about knowing the body objects. I need to know what object to use and for how long I need it to exist and how much force or something.
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 09:56 AM
The only way to detect which key is pressed with KeyDown/KeyUp is via the parameter passed to the event.


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 09:59 AM
"or something like that"

Finally answered something good I see?

I wasn't sure if it was just the KeyDown parameter. Like I was aiming for maybe a haxy method, but whatever
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 10:00 AM
I provided a something like that, the function...


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 10:10 AM
But seriously

how do I recreate the jumping thing on my character
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ThatChristianGuy is not online. ThatChristianGuy
Joined: 14 Jun 2014
Total Posts: 1283
16 Dec 2014 10:19 AM
You'd have to figure out how roblox does it. BodyThrust or something maybe?


--ThatChristianGuy
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 10:23 AM
bodythrust is off limits to anyone who isnt totally 07 only scripters

thats the way it is

should I apply a force alot one second then remove it fast? Don't know how to do this.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
16 Dec 2014 10:27 AM
RA2Lover already gave you an answer.


ITT: Newbag tries to be funny, fails instead.
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vlekje513 is not online. vlekje513
Joined: 28 Dec 2010
Total Posts: 9057
16 Dec 2014 10:28 AM
Please don't lose your posts.
1: Make them sit
2: Make them jump again


~Master bug finder twitch.tv/ROBLOX/c/4691695 14:08~
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 10:46 AM
When I change the velocity of the torso it just sets to 0

ill try to add bodyvelocity
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vlekje513 is not online. vlekje513
Joined: 28 Dec 2010
Total Posts: 9057
16 Dec 2014 10:53 AM
are you ignoring me


~Master bug finder twitch.tv/ROBLOX/c/4691695 14:08~
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
16 Dec 2014 10:55 AM
no because i tried it
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RA2lover is not online. RA2lover
Joined: 09 Nov 2008
Total Posts: 1254
16 Dec 2014 11:05 AM
you need to change the velocity of all parts connected to the character so the other parts don't dampen it.

yes, this includes hats and tools.

also, while at it, make sure the velocity of tools is changed when they are selected, roblox doesn't do it and that allows to use them to increase jump height.
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