Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 14 Dec 2014 04:49 PM |
wtf
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid").Jumping:connect(function(jump) if jump == true then plr:GetMouse().KeyDown:connect(function(key) if key == key:byte(32) then char.Jump = true end end) end end) end) end) |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 14 Dec 2014 04:53 PM |
oh it seems like jump property dont work while in the air
roblox is dumb
what do i do |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 14 Dec 2014 05:10 PM |
| Put bodyobject so it fakes a jump, or a brick so its not in air. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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kalkara
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| Joined: 08 Oct 2008 |
| Total Posts: 576 |
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| 14 Dec 2014 05:11 PM |
| yeah my thought was to create an invisible brick right below them, although that may cause problems, so i'd go with the body velocity or w/e he said. |
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