Nayols
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| Joined: 22 Jul 2009 |
| Total Posts: 4715 |
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| 12 Dec 2014 09:15 PM |
On my game, whenever I go into first person, the mouse isn't locked into place. Rather it acts like the mouse in third person.
Any suggestions on how to fix this? |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 12 Dec 2014 09:35 PM |
| Have you added any camera scripts or free models? If so then that is probably the issue. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Dec 2014 09:36 PM |
| "Modal" property set anywhere on TextButtons? |
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Nayols
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| Joined: 22 Jul 2009 |
| Total Posts: 4715 |
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| 12 Dec 2014 09:53 PM |
I have Modal set on some TextButtons. I'll try disabling it.
Bonus Ducks |
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Nayols
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| Joined: 22 Jul 2009 |
| Total Posts: 4715 |
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| 12 Dec 2014 10:02 PM |
I tried both but it's still not working. Anything else?
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Dec 2014 10:02 PM |
| Are they ALL disabled? (Make sure every single button's Modal property is false) |
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Nayols
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| Joined: 22 Jul 2009 |
| Total Posts: 4715 |
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| 12 Dec 2014 10:10 PM |
Apparently one had a collapse arrow and I didn't notice with a TextButton inside of it. It's fixed now, thanks :D
Bonus Ducks |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Dec 2014 10:16 PM |
Was there a reason you wanted it on in the first place? I mean to interact with GUIObjects in first person, you would really have to set Modal to true but if not, there is no other reason. |
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