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Re: Odd first person "bug"?

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Nayols is online. Nayols
Joined: 22 Jul 2009
Total Posts: 4715
12 Dec 2014 09:15 PM
On my game, whenever I go into first person, the mouse isn't locked into place. Rather it acts like the mouse in third person.

Any suggestions on how to fix this?
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Scottifly is not online. Scottifly
Joined: 30 Jan 2011
Total Posts: 9180
12 Dec 2014 09:35 PM
Have you added any camera scripts or free models? If so then that is probably the issue.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
12 Dec 2014 09:36 PM
"Modal" property set anywhere on TextButtons?
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Nayols is online. Nayols
Joined: 22 Jul 2009
Total Posts: 4715
12 Dec 2014 09:53 PM
I have Modal set on some TextButtons.
I'll try disabling it.

Bonus Ducks
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Nayols is online. Nayols
Joined: 22 Jul 2009
Total Posts: 4715
12 Dec 2014 10:02 PM
I tried both but it's still not working.
Anything else?
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
12 Dec 2014 10:02 PM
Are they ALL disabled? (Make sure every single button's Modal property is false)
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Nayols is online. Nayols
Joined: 22 Jul 2009
Total Posts: 4715
12 Dec 2014 10:10 PM
Apparently one had a collapse arrow and I didn't notice with a TextButton inside of it.
It's fixed now, thanks :D

Bonus Ducks
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
12 Dec 2014 10:16 PM
Was there a reason you wanted it on in the first place?
I mean to interact with GUIObjects in first person, you would really have to set Modal to true but if not, there is no other reason.
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