Furling
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| Joined: 22 Jan 2008 |
| Total Posts: 276 |
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| 09 Dec 2014 03:05 AM |
| write script for each button on gui will take you to any local planet or place. |
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GOLDC3PO
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| Joined: 31 May 2011 |
| Total Posts: 509 |
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| 09 Dec 2014 03:46 AM |
function trav(planet) Instance.new("Planet",game.SolarSystem).Name = planet Ship:TravelTo(game.SolarSystem[planet]) wait(.1) game.SolarSystem[planet]:Explode'Death Star' end :3 I liek to scrupt.. trelelelelel >:D |
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Furling
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| Joined: 22 Jan 2008 |
| Total Posts: 276 |
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| 09 Dec 2014 10:41 AM |
Oh I see... what about spaceship lift off speed then go straight to any place with any speed then when it arrive need slow down and land down on land pad then stop. If it need turn around. when someone press then button make spaceship go to any place. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 09 Dec 2014 10:47 AM |
function TakeOff(timeToReady, takeOffSpeed) for t=0,timeToReady,wait() do script.Parent.Thrusters:ApplyForce(script.Parent.Position+(50/timeToReady), Vector3.Up); end script.Parent.Thrusters:ApplyForce(script.Parent.Position+(50/timeToReady), script.Parent.CFrame.LookVector*takeOffSpeed); end
Try that for takeoff. Landing should be similar |
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Furling
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| Joined: 22 Jan 2008 |
| Total Posts: 276 |
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| 09 Dec 2014 04:29 PM |
| Can you make some on spaceship with the button for point a to point b, If add other local area. Position brick number local. Something like this http://www.roblox.com/Eve-Online-Original-place?id=9843446 |
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Furling
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| Joined: 22 Jan 2008 |
| Total Posts: 276 |
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