Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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| 09 Dec 2014 04:18 PM |
| Are exploiters able to manipulate GUIs, tools, etc. that are stored in the Lighting? I've heard it before, and wondering if moving my game's GUIs/tools from Lighting to the ServerStorage would fix any exploiting problems, particularly players exploiting damage values. |
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| 09 Dec 2014 04:19 PM |
How would i know, im not an exploiter....
EheheehHEHHhehahHHEAHHEAHAHEAHEAEHAEHA
but seriously im not. |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 09 Dec 2014 04:22 PM |
| exploiters can change/access anything they want to. hence the definition of exploit |
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Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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| 09 Dec 2014 04:23 PM |
| Yes but I've heard warnings that stuff stored in Lighting is especially vulnerable. |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 09 Dec 2014 04:25 PM |
| It's as vulnerable as the things kept in workspace, starterpack, or anything really. I don't see how it would be more than something else, unless roblox has some decryption behind everything except lighting |
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Kinnis97
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| Joined: 21 Feb 2010 |
| Total Posts: 1683 |
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| 09 Dec 2014 04:29 PM |
I guess ServerStorage is just better overall since it's all server-sided. Already moved all my scripts to it/edited others just for precautions. |
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kalkara
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| Joined: 08 Oct 2008 |
| Total Posts: 576 |
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| 09 Dec 2014 04:32 PM |
| Actually, ReplicatedStorage is a pretty safe place to store stuff. I have an explorer GUI and it doesn't give me access to ReplicatedStorage. |
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