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Re: Question about exploiting objects in Lighting

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Kinnis97 is not online. Kinnis97
Joined: 21 Feb 2010
Total Posts: 1683
09 Dec 2014 04:18 PM
Are exploiters able to manipulate GUIs, tools, etc. that are stored in the Lighting? I've heard it before, and wondering if moving my game's GUIs/tools from Lighting to the ServerStorage would fix any exploiting problems, particularly players exploiting damage values.
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Illlusions is not online. Illlusions
Joined: 18 Aug 2010
Total Posts: 726
09 Dec 2014 04:19 PM
How would i know, im not an exploiter....

EheheehHEHHhehahHHEAHHEAHAHEAHEAEHAEHA

but seriously im not.
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KLGA is not online. KLGA
Joined: 19 Apr 2014
Total Posts: 2571
09 Dec 2014 04:22 PM
exploiters can change/access anything they want to. hence the definition of exploit
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Kinnis97 is not online. Kinnis97
Joined: 21 Feb 2010
Total Posts: 1683
09 Dec 2014 04:23 PM
Yes but I've heard warnings that stuff stored in Lighting is especially vulnerable.
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KLGA is not online. KLGA
Joined: 19 Apr 2014
Total Posts: 2571
09 Dec 2014 04:25 PM
It's as vulnerable as the things kept in workspace, starterpack, or anything really. I don't see how it would be more than something else, unless roblox has some decryption behind everything except lighting
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Kinnis97 is not online. Kinnis97
Joined: 21 Feb 2010
Total Posts: 1683
09 Dec 2014 04:29 PM
I guess ServerStorage is just better overall since it's all server-sided.
Already moved all my scripts to it/edited others just for precautions.
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kalkara is not online. kalkara
Joined: 08 Oct 2008
Total Posts: 576
09 Dec 2014 04:32 PM
Actually, ReplicatedStorage is a pretty safe place to store stuff. I have an explorer GUI and it doesn't give me access to ReplicatedStorage.
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