|
| 09 Dec 2014 04:06 PM |
1 how would i make a brick that slowly gets more transparent (5 secs?) (randomly) untill its gone and people can then fall through
how would i make it so when they all die they are teleported to a lobby and last person standing gets money
i have many more... pm for details on more
|
|
|
| Report Abuse |
|
|
|
| 09 Dec 2014 04:11 PM |
| e.e this is very simple :\ |
|
|
| Report Abuse |
|
|
|
| 09 Dec 2014 04:12 PM |
| I don't know a THING about scriping other then print ("something") |
|
|
| Report Abuse |
|
|
|
| 09 Dec 2014 04:19 PM |
| Look learn about Properties and touched and you can do this simply. |
|
|
| Report Abuse |
|
|
| |
|
|
| 09 Dec 2014 04:35 PM |
Don't be lazy and learn to script.
This is basic stuff. |
|
|
| Report Abuse |
|
|
|
| 09 Dec 2014 04:58 PM |
Every thing I look at about LUA doesn't make sense
|
|
|
| Report Abuse |
|
|
|
| 09 Dec 2014 05:05 PM |
| I will write a script for this and then post it. |
|
|
| Report Abuse |
|
|
chimmihc
|
  |
| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
|
|
| 09 Dec 2014 05:22 PM |
-- im faster than him...
--this is a script for a brick to randomly fade away then come back, edit the things with comments for a different outcome
sp = script.Parent while true do wait(0.5) x = math.random(1, 10) -- make the second number lower to make it happen more often y = math.random(1, 10) -- make the second number lower to make it happen more often print"working" if x == y then print"number found" wait(1) sp.Transparency = sp.Transparency + 0.2 wait(1) sp.Transparency = sp.Transparency + 0.2 wait(1) sp.Transparency = sp.Transparency + 0.2 wait(1) sp.Transparency = sp.Transparency + 0.2 wait(1) sp.Transparency = sp.Transparency + 0.2 sp.CanCollide = false wait(3) -- amount of time before the brick can be walked on again in seconds sp.CanCollide = true sp.Transparency = 0 end end |
|
|
| Report Abuse |
|
|