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| 12 Feb 2014 08:44 PM |
Suggest ideas for Crown System! Whether it be new GUI's, Tools, skyboxes, etc. |
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| 12 Feb 2014 08:47 PM |
| Removing all the Chinese stuff? |
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HunterO9
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| Joined: 13 Apr 2013 |
| Total Posts: 14 |
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| 12 Feb 2014 08:51 PM |
| ^ bad idea lol, this is the Chinese UNSC |
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| 12 Feb 2014 08:51 PM |
| Oh, and swap the Stations A and B teleports. Like to Planet A and B. Swap the names. |
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HunterO9
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| Joined: 13 Apr 2013 |
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| 12 Feb 2014 08:54 PM |
| Longswords for the Air Force, easier way to obtain Pelicans if your an AF Pilot. |
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| 12 Feb 2014 09:00 PM |
>Longswords for the Air Force, easier way to obtain Pelicans if your an AF Pilot. It is a planned release, Release date won't be disclosed yet. |
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chimo88
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| Joined: 20 Aug 2008 |
| Total Posts: 2051 |
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| 12 Feb 2014 09:03 PM |
| A quicker cR gathering system OR a cheaper vehicle limit. Just from what I have as initial thoughts on alts/any minor raids, I always found that cars could be a bit nicer, or more abundant. Less static warzone, more dynamic, I suppose? And what stops it from being Civilian-based? |
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| 12 Feb 2014 09:06 PM |
>A quicker cR gathering system OR a cheaper vehicle limit. Just from what I have as initial thoughts on alts/any minor raids, I always found that cars could be a bit nicer, or more abundant. Less static warzone, more dynamic, I suppose? And what stops it from being Civilian-based? An increase in the cR rate has been needed for a while; I'll implement this today, in addition, when Consumables come out, cR will be able to be purchased, and cR will also be Data persistent, with an awesome feature that disables the ability to use Cheat Engine to Exploit your cR(it will be GUI based, not a leaderstat based cR).
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chimo88
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| Joined: 20 Aug 2008 |
| Total Posts: 2051 |
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IlsaZane
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| Joined: 15 Jan 2012 |
| Total Posts: 22 |
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| 12 Feb 2014 09:08 PM |
| Change the cR system to sheckels, add more retail centers, half-priced hold and free jewry. haha, jewry. |
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WII3579
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| Joined: 08 Apr 2009 |
| Total Posts: 439 |
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| 12 Feb 2014 09:08 PM |
Reduced timer and less capture points (300-600 is better than current)
Or just one objective with a timer of 600-900 seconds which would be moderately reasonable. |
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| 12 Feb 2014 09:10 PM |
>retail centers Maybe. >Reduced timer and less capture points (300-600 is better than current)
Or just one objective with a timer of 600-900 seconds which would be moderately reasonable. Reduced timer has been implemented.
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| 12 Feb 2014 09:16 PM |
| Have planets a and b been swapped? Because when I used the teleporter on the station and tried going to A I wound up outside Echo. |
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| 12 Feb 2014 09:30 PM |
Illegal gun shop in an alley that sells guns to civilians. Oh wait I already do that. |
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chrisli75
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| Joined: 16 Jan 2012 |
| Total Posts: 152 |
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| 12 Feb 2014 10:01 PM |
This isn't really an idea, but rather a request on behalf of me and other people.
Fix planet C. Planet C needs to be fixed with the spawn at point C, and the building to finally work right next to point A. |
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HunterO9
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| Joined: 13 Apr 2013 |
| Total Posts: 14 |
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| 12 Feb 2014 10:13 PM |
| Base of operations in crown for branches? More Starbucks? Helmets that show a HUD? Pelicans? |
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SlickTix
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| Joined: 11 Dec 2012 |
| Total Posts: 39 |
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| 12 Feb 2014 10:25 PM |
| Division assigned weapons, we really have to get realistic, for example. In real life where have you see or heard of an AF member having a sniper rifle. Its illogical. And available vehicles for people who can't afford the premium. Such as transport warthogs, pelicans, longswords and maybe a S.S for raiders to spawn in to fix the "spawnkilling" problem. Or division party rooms so we all don't have to crowd Starbucks. |
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chrisli75
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| Joined: 16 Jan 2012 |
| Total Posts: 152 |
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| 12 Feb 2014 11:56 PM |
>Fix planet C. Planet C needs to be fixed with the spawn at point C, and the building to finally work right next to point A.
I mean the building next TO POINT C. NOT A. |
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| 13 Feb 2014 01:08 AM |
| New weapons and vehicles. I was actually talking with Gamma the other night about a possible Corps of Engineers for the UNSC Army. But then we got stumped on: What are we going to fight with our rockets? |
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powertool
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| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
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| 13 Feb 2014 01:15 AM |
| SPNKR double-shot 120mm rockets. To go with ^ |
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killy667
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| Joined: 27 Nov 2008 |
| Total Posts: 31 |
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HunterO9
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| Joined: 13 Apr 2013 |
| Total Posts: 14 |
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| 13 Feb 2014 06:47 AM |
| Scorpion Tanks to deal with possible innie vehicle , and perhaps hornets to carry troops in case of a mass raid, and perhaps GUIs for working armies for ODSTs and perhaps Marines and Army? Orbital Mac Bombardment? |
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HunterO9
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| Joined: 13 Apr 2013 |
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| 13 Feb 2014 07:40 AM |
First. REMOVE THE CR SYSTEM! I mean us Navy Boys can't even get a frigate because it costs 100,000. Make the door navy only or something. Pelicans. Insanely overpriced. Make them Air Force only. (AF Door to Cockpit) Longswords for the Air Force (There should be a regen system for them inside the frigate) Then the Warthog needs to be put on ALL planets AND make it so any division can use it. The warthog ALSO needs invisible seats on the side so more space. Warthogs ALSO need the mounted machined guns..
AND the FRIGATES NEED WEAPONS. They're USELESS otherwise. This idea doesn't really matter if you implement or don't implement. Add the teams: UNSC Navy, UNSC Army, UNSC Marines, UNSC Air Force.
~UNSC Navy Crewman deathlyfade |
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