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| 08 Dec 2014 03:19 AM |
I was wondering, if anyone could help me with this script?
Basically, if you don't understand me. It's when you spawn into the game, it spawns your into a spawn (in a different area) and your screen goes to the Position you put in. If someone could help, I'd really appreciate it (:
-mitchell234 |
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| 08 Dec 2014 03:27 AM |
| just insert a spawn location |
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| 08 Dec 2014 04:33 AM |
I have a game were they arent controlling.
I need a script to look at that block, then I can add a GUI to goto the shop menus
-mitchell234 |
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| 08 Dec 2014 04:42 AM |
You should have a look at CFrames. Or you could make a GUI for the shop... |
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| 08 Dec 2014 04:50 AM |
are you seriously that dumb.
do you read?
I WANT. A SCRIPT. THAT WHEN YOU SPAWN. YOU LOOK AT THE BRICK (POSITION A.K.A -100, 99, 15) AND THEN I CAN ADD THE GUI OMG people dont read jesus
-mitchell234 |
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| 08 Dec 2014 04:52 AM |
I did read. I thought you meant you were using a SurfaceGui.
Again, you should learn CFrames. It will be easy to manipulate the camera when you know CFrames. |
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| 08 Dec 2014 04:53 AM |
CFrames wont help at all. What am I going to use CFrames, when i want a script?
-mitchell234 |
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| 08 Dec 2014 04:53 AM |
| eye cant reed? dont beleve if eye sey eye can? ok? |
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| 08 Dec 2014 04:54 AM |
Because 50% of this script requires CFrames.
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| 08 Dec 2014 04:55 AM |
well i dont script. so it would be pointless xd
-mitchell234 |
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| 08 Dec 2014 04:55 AM |
| 100% of this script requires you to know how to script and if not have money. |
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| 08 Dec 2014 04:57 AM |
meh ill see if me friend can help me. kk
-mitchell234 |
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| 08 Dec 2014 04:57 AM |
I figured. We tend to not make scripts here, but this should help a little. It might need tweaking.
BrickToLookAt = game.Workspace.ExamplePart PositionToLookFrom = Vector3.new(0, 0, 0) --Set this to where the camera should be
game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(PositionToLookFrom, BrickToLookAt.Position)
Make sure you do this in a LocalScript.
Chances are, this doesn't work. But I tried. |
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| 08 Dec 2014 04:58 AM |
@Jar, thanks for your co-operations, I'll try it out!
-mitchell234 |
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| 08 Dec 2014 04:59 AM |
@Jar, do I change "ExamplePart" to the Spawn Locations' name?
-mitchell234 |
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| 08 Dec 2014 05:10 AM |
Or, to its location. So like game.Workspace.ExampleModel.ExampleSubModel.ExamplePart
or
game.Workspace.Blah.Blah.Blah.Blah.ExamplePart
Just reference it
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