timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 03:37 AM |
Our currently trending warclan model is inadequate and is designed for a very low rate of success. I'm pretty sure most people here know what it is, but I'll explain it anyway, just because.
Alright, so the model is, someone with BC and about R$500-700 makes a warclan and a bunch of ranks for it, and then builds a training place before going out to recruit. The warclan exists as one of over a thousand warclans, all of which are part of a large, interlocking mechanism. What's more, is that many people in such a warclan are members of multiple such warclans.
In order for the "war" part of warclan to come into play, the leader would have to post here asking for an active enemy, and often warclans of different size ranges don't ever go to war against eachother. The role of the leaders is to essentially host the same trainings over and over again, and the role of the joiners is to attempt to go up in rank.
There is often also little to no lore, and no real reason for going to war other than "Because the leader was bored".
Now, this entire system is flawed. I saw that instead of trying to fix this system or patch it up, we just abandon it entirely in favor of a separate system, which I shall describe below.
This model of a warclan is that multiple people with BC, generally friends, all want to make warclans, and decide to make an interlocking mechanism of warclans, each with their own role to play. A perfect example of this would be RedCliff and related clans. They then proceed to build places that act as both training locations and the location for raids and whatnot, which allows for more things with less scripting. The leaders of the warclans then go out to recruit, and they quickly use the facilities that they have for trainings.
Now, here's where the war comes in - With small interlocking networks of warclans instead of a huge network such as what we have right now, we can preassign whether this clan is enemies or allies with that clan, and so forth, and then when two enemy clans are ready, they can begin waging war on eachother.
The roles of the people in this clan would work differently as well - Some people would enlist and send PM recommendations to be high ranking members. The high ranks would occasionally host trainings, but not so that everyone goes up in rank, but so that they better know their facilities and maps for in the event of a surprise raid. The high ranks would also attack the enemies fortresses, each high rank leading a predetermined number of low ranks, potentially also predetermined individuals. The low ranks, on the other hand, would be in the clan specifically to wage war on the enemy clans, and maybe also roleplaying if a large enough amount of lore has been decided.
Now, for lore, this can have some interesting dynamics. I believe an example would be better at describing this than anything else, so, for instance, let's assume that the RedCliff and related groups all exist on a single fictional continent. The kingdom of RedCliff runs along the east coast, and the Knights of the Splintered Skies have their territory on the west. Let's say that Korbloxians are from the south, with their territory splitting north until about halfway up the continent, looking a bit like a stalagmite in the shape of their territory.
Now, if Korblox attacks Redcliff in the north, near the RedCliff-Splintered Skies border, the Knights of the Splintered Skies would be able to quickly go to their aid, and so would be able to help defend. If Korblox expands to the southwest, RedCliff would be unable to help their allies due to the distance being a bit too great. This, and other, similar properties, can easily be represented by a small note in the place description.
Having extensive lore would also be able to help potentially allowing for the warclan model to dually function as a roleplaying group, but that is entirely up to the creators of the warclans, and having roleplaying would be able to help, for instance, the formation of peace-treaties, or the slow inclination towards war that multiple kingdoms are going for, the annexation or splitting of nations and empires, and so forth.
Now, I suspect that this model would require more work and more friends with BC than the currently accepted model, but I would love to see at least some small networks of this description cropping up here and there. |
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destoried
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| Joined: 24 Sep 2013 |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 03:41 AM |
So, now that I think about it, if I get BC again, I may try to fund an operation for a network of these clans.
I have a few ideas in my head already... |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 03:49 AM |
| I can't tell if that was self adertizing or not... |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 05:33 AM |
| Please stop your damned advertising, please. If people want to donate to your group, they will. |
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| 08 Dec 2014 05:37 AM |
| id rather choose who to war rather than being assigned |
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| 08 Dec 2014 05:50 AM |
but ads for clans are on topic on this subforum soooo
c&g's proud unicorn |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 05:54 AM |
@Ned: That is a valid counterpoint. I shall go write a three page essay on my counterpoints and ways to patch that up, and then I'll be back.
@Sin: It's on topic for the C&G subforum of ROBLOX, but off topic for this thread. On this thread, it's what's considered spam. |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 06:00 AM |
"tldr"
Please good sir, would you be so kind as to inform of me as to what this "tldr" you speak of is? I am greatly curious, and I need to know if it's a counterpoint so that I can attempt to counter it. |
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lionguy3
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| Joined: 13 Aug 2010 |
| Total Posts: 722 |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 06:16 AM |
| @Ned: A quick and easy patch that could easily come off as another feature of this model is as follows: If someone makes a group of the same genre, if there's a majority vote or a 2/3 majority vote or something of the sort and the owner of the new group allows, that group could become associated with the rest of the group. |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 08 Dec 2014 06:17 AM |
| With the rest of the network of groups... Darnit... |
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imProelio
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| Joined: 31 Aug 2014 |
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| 08 Dec 2014 06:35 AM |
what real reason is there to war someone other than being bored?
"he called me a noob"? "he ddosed me"?
idk |
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Ariff
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| Joined: 15 Sep 2008 |
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resurged
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| Joined: 01 Sep 2014 |
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| 08 Dec 2014 07:02 AM |
| I'll return to this later I saw some smart thoughts in some places. |
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| 08 Dec 2014 07:03 AM |
Talk about an unnecessary wordwall.
-Common Sense: Use it. |
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