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Re: The daily nightly oh dear I'm late

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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 05:24 PM
So, I'm about an hour late today because I was working on some game engine stuff and yeah.
Anywayyyyyyyy


Do you people use free models often?

Do you guys get a lot of messages from random people? I find that I get a lot of messages from random people asking for help and it's actually starting to annoy me.

What was the last thing you saw that you thought was absolutely rektacular?

Do you clean up your variables manually or do you let Lua do it for you?

Have you ever needed to use just k from pairs?



On another note, do you think it would be helpful for people if I built game engines with large APIs as game kits? I think it would be nice, and also kind of fun to do, but it would encourage so many bad games.
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
06 Dec 2014 05:28 PM
1. i use some maps like Crossroads and shedletsky's Haunted Mansion because i cant build...but no not really, and never with scripting

2. yes
-people trying to get me to script for their clan from C&G
-if i post on Scripters x9999999 "CAN U HELP ME WITH MAH SKRIPT"
-group recruitment spam
-survey bot spam

3. you!!!!!!!!!!!

4. no

5. i cant think of a time really, most of the time i only use v
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ChiefDelta is not online. ChiefDelta
Joined: 05 Nov 2010
Total Posts: 13071
06 Dec 2014 05:29 PM
"On another note, do you think it would be helpful for people if I built game engines with large APIs as game kits? I think it would be nice, and also kind of fun to do, but it would encourage so many bad games."

well you have to remember this when making stuff:

is this going to be useful for a lot of people?

a lot of stuff, most people are either not good enough to know how to use them or they are good enough that they don't have to use them

i like a lot of time saving stuff

i wish i'd known that a real time API existed but i managed to make it work
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 05:32 PM
Do you people use free models often?
I don't usually make stuff with ROBLOX anymore, and it's rare that I would need something from a free model that I can't find somewhere else, but I would never truly use it, I would learn the part that I needed from it.

Do you guys get a lot of messages from random people? I find that I get a lot of messages from random people asking for help and it's actually starting to annoy me.
When I'm active (helping people) on the forums I will get a few.

What was the last thing you saw that you thought was absolutely rektacular?
ur squat max

Do you clean up your variables manually or do you let Lua do it for you?
I've always let Lua do it for me

Have you ever needed to use just k from pairs?
If I did I would probably just do for i = 1, #table instead

I wouldn't make kits because it's probably a big waste of your time and it's not going to help anyone in anyway, except the people who make tons of money off of modifying your work. Tutorials might be better, which I know was a topic before in a previous one of these.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 05:34 PM
I keep some useful things on my c9 if ever anyone checked ^^'
I think I'll collect my scripts together and look at making a game engine (Or a few) for Roblox, with some enhanced APIs and native script integration. What sort of genre should I focus on? I'm working on an RPG right now, so that would probably be a good start for myself, unless a lot of other people wanted a different kind? Hehe
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
06 Dec 2014 05:36 PM
Buildings of stuff (but then again I never build, so not really)
Not many :)
idk
Both
Yesish
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 05:38 PM
Oh, and by the way, those unicode chess symbols aren't monospaced like everything in the ascii character set, so I can't use them without displacing the board.

The board basically looks like this normally
A B C D E F G H
r|b|n|q|k|n|b|r|
p|p|p|p|p|p|p|p|
[bunch of space]
[whites side]
so you can get an idea of how ugly it'd be

Also, there are already a ton of RPG kits, and I wouldn't give away your work if you plan on using it yourself.

Keep in mind, people are going to copy and take full credit for anything you give, and they're not going to be grateful.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 05:39 PM
^ the spacing is different where you type your new post then it is on the forum after you post it.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
06 Dec 2014 05:40 PM
It depends on the font, silly :))
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 05:44 PM
I know, it didn't occur to me that the font on the forum would have different spacing.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 05:52 PM
Just use a monospace standard of font. I think Ubuntu font has a monospace version, which is very nice by the way.

It wouldn't really be giving away my work, only the engine that runs it. I guess I could try and hide some kind of thing saying what it was made with inside of the code, but eh idk. What kind of content control would you expect from a user made game engine?
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 06:01 PM
Yeah, but I really don't want to have to change the font everytime I want alternate from printing my output and running my chess program. I do this all in the free time I have in school, if you've forgotten.

None? Clarify what you mean by content control.
And unless it's really easy for people to use they won't use it, which will probably result in it mostly being your work but copied, even though I originally meant people would probably just outright copy your engine, and redistribute it.

You could obfuscate with string escaping and just general obfuscation, but then people won't be able to edit the source, which I think might be bad.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 06:09 PM
It'll really just be a bunch of APIs, and no real content other than scripts. It won't be a learning resource, it'll just be a thing that takes away the difficult parts of the behind the scenes work of developing a game. I'll remember to stick some sort of notice saying that it's mine, and hide it throughout the scripts.
So, you wouldn't suggest creating an engine for people to use?
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 06:17 PM
I don't think you can't expect any good games to derive from it. All the people with the capacity to make a decent RPG probably wouldn't need it. That leaves you with the vultures looking to through together some stuff for a quick profit. I think that's what you meant right, make it usable for anyone?

But you seem to be somewhat set on making an RPG engine, and if that's what will make you happy, then do it.

On a side note, I made this short demo of an RPG about a year ago, that I haven't touched in maybe ten months:
http://www.roblox.com/Project-Pre-Alpha-place?id=137302256

It's sorta cool, and I got a lot of nice feedback for it. It's a little old now, and I think the slider bars are a little broken. Never finished it because my laptop broke.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 06:21 PM
I mean usable by anyone, but I don't mean like duplo. It doesn't make your game for you by any means. It just provides you a nice framework to help you make stuff happen, so that people who can actually script (Since it requires a reasonable knowledge of scripting to use anyway) will be able to get a headstart in the creation of their games, and won't need to worry about wasting creation time on building themselves a stable framework.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 06:24 PM
Yeah, I think most people who can script well enough to use it would probably make their own stuff, because that's just how scripters are (especially with a notification giving credit to you).
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 06:28 PM
Mm... (Mildly discouraged)

But it wouldn't have to be like, super obvious. It could just be the name of the engine instead, as a small thing that isn't blocking but you'll notice.
What would you suggest I did instead?
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 06:32 PM
As in giving credit to you? Well it depends, do you really care if you get credit or not? Maybe yes, maybe no. I just wouldn't want people taking credit for my work. I think a good piece of the game engine would have to be their own, to fit their own demands, right? So to say it was powered by your engine, it gives the impression that it was powered entirely by your engine, you know what I mean?
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 06:36 PM
Well, if something is powered by the Unreal Engine for example, then anything made with that is still your own work, but it's just powered by Unreal Technologies.
I actually meant what should I do instead of a game engine.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 06:43 PM
Oh, yeah it was a bit unclear. I have no idea what you want to do. I would work on your RPG since that yield more benefit to you (and to the ROBLOX community too, if that's what you cared about).

And Unreal is a lot less specific, your engine would be geared entirely to a ROBLOX RPG, so I think a good bit of it would be your work, although that's dependent on what you decide to provide.

A lot of game companies choose to make their own engine.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 06:52 PM
True, a lot of companies do prefer to use their own in-house engine. But that takes time to develop, so for some people it's easier just to use a tried and tested engine that's been in development for much longer than their game.
A different example would be Unity, where people like to use 3rd party solutions for some things, such as Photon which provides an authoritative networking solution built for scalability and performance. This sort of stuff is super useful for developers who have little experience in this area, or don't have the time to develop their own solutions.

I already make modules, and leave most of what I do publicly available on my c9. Crediting me isn't really an issue, to be honest. It's like, it would be nice if people would credit me for using my stuff, but I am giving it to people for them to use heh.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 07:06 PM
Yeah, but that's because their income depends on what they're making, so they need to get their game out sooner rather than later. On ROBLOX you'll find the the development community consists of weekend warriors.

I wouldn't credit yourself or your engine in their game if you expect people to use it, and it can't be like a "kit". Like if you had a piece for say, NPC communication, I might steal that, and maybe another piece for putting on armor, maybe I'd steal that too, you know what I mean?
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joelsdarkside22 is not online. joelsdarkside22
Joined: 18 Mar 2009
Total Posts: 1131
06 Dec 2014 07:12 PM
Do you people use free models often?
mostly modules
Do you guys get a lot of messages from random people? I find that I get a lot of messages from random people asking for help and it's actually starting to annoy me.
yes, mostly scripting questions
What was the last thing you saw that you thought was absolutely rektacular?
a looked in a mirror and it was amazing
Do you clean up your variables manually or do you let Lua do it for you?
lua
Have you ever needed to use just k from pairs?
yes
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
06 Dec 2014 07:15 PM
Not really what I had in mind. It's for supplying an API, engine and framework. And I would totally credit my own engine in their game, in a non-blocking, non-persistant manner.
There's obviously nothing better for me to do.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Dec 2014 07:20 PM
Yeah but that probably wouldn't be hard to turn off just by searching for the text and then the escaped version of the text.

And I'm not sure what kind of framework/api you had in mind.
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