BowtieMod
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| Joined: 01 Apr 2013 |
| Total Posts: 804 |
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| 06 Dec 2014 03:20 PM |
Hey guys
So I've got a script that changes the CFrame of the camera a bajillion time a second. Only problem: stutters like heck.
Putting it in a LocalScript lessens the stuttering in Studio, but it still looks like an earthquake Online.
Any ideas on how to lessen it? |
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 06 Dec 2014 03:35 PM |
game:GetService("RunService").RenderStepped:connect(function() -- Move Camera end)
I had it running in a local script (in studio), so I'm not sure if it'd work from there in online mode. If it doesn't then you'll have to do some RemoteEvent hax that may or may not make it better.
Never really used RunService before, so no promises. |
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| 06 Dec 2014 03:41 PM |
I'd try stopping the cause of the camera movement rather than covering up its effects.
--ThatChristianGuy |
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