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| 05 Dec 2014 09:53 PM |
(I know this is the wrong forum I just didn't want to wait a long ass time just to get an answer well anyways back to what I was saying)
But I want to make the torch go into your toolbox so when you spawn in the game it is there for you to use.
tell me step by step |
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GraySheep
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| Joined: 08 Oct 2011 |
| Total Posts: 12520 |
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| 05 Dec 2014 10:02 PM |
no
Add 25k to post count R$1,851 |
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Crystonic
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| Joined: 18 Oct 2011 |
| Total Posts: 2105 |
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| 05 Dec 2014 10:02 PM |
I can make it for you please i always wanted a request
Ducks are not allowed to drink! |
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| 05 Dec 2014 10:02 PM |
ask scripting help we dont make games here
squidflip |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 05 Dec 2014 10:02 PM |
wiki.roblox.com/index.php?title=Tools
u sicko! |
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viveret
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| Joined: 02 Dec 2014 |
| Total Posts: 4578 |
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| 05 Dec 2014 10:03 PM |
ok
1. make tool with handle + lightsource
2. put in starterpack
3. ???
4. ok it works ok |
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Ecylados
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| Joined: 03 Dec 2012 |
| Total Posts: 8088 |
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| 05 Dec 2014 10:03 PM |
sticks and coal
duh
~Mastercheif196, 10.4k posts |
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| 05 Dec 2014 10:06 PM |
@cry thanks but I want to try to make this myself :)
@viv im stuck on step 1 can you be more clearer? |
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viveret
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| Joined: 02 Dec 2014 |
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| 05 Dec 2014 10:09 PM |
ok
so you know how to make a handle right?
rightclick the part you want the light to emanate from then select the "Insert Object" menu and click the pointlight object
adjust properties to your needs |
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| 05 Dec 2014 10:10 PM |
| ok ill try right now if there is any more info/steps please put them on the thread. |
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viveret
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| Joined: 02 Dec 2014 |
| Total Posts: 4578 |
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| 05 Dec 2014 10:17 PM |
ok
make the torch as detailed as you like
put it into a tool object if you haven't already you lazy ass
place the tool into the starterpack in the explorer. |
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| 05 Dec 2014 10:22 PM |
i cant find tool object.
and do i group it? |
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viveret
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| Joined: 02 Dec 2014 |
| Total Posts: 4578 |
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| 05 Dec 2014 10:24 PM |
no
look in the insert objects menu again
just rightclick on empty space
select the tool object
it acts similar to a group object |
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| 05 Dec 2014 10:26 PM |
I don't script. Sorry!
- Jay/MysteriousClerk |
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royaltoe
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| Joined: 14 Sep 2011 |
| Total Posts: 36834 |
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| 05 Dec 2014 10:29 PM |
Insert a tool Insert a handle Build a torch Use an autoweld script if parts collide else use welds (this should be in the handle) Then put the tool in the starter pack You can you button1down() if you want it on and off. |
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| 05 Dec 2014 10:29 PM |
| i right clicked on an empty space but i get nothing |
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royaltoe
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| Joined: 14 Sep 2011 |
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| 05 Dec 2014 10:31 PM |
Oh can do either go to insert > advanced objects Or right click the air (only in edit mode I think) then insert basic object at the bottom) |
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Larney
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| Joined: 19 Oct 2011 |
| Total Posts: 19999 |
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| 05 Dec 2014 10:34 PM |
1). Build a wooden torch 2). Insert a new tool into Workspace. (Right click Workspace>Insert Objects>Tool) 3). Insert torch parts into tool. (Weld them if not already welded) 4). Insert a pointlight into the part, color it and set it's range/brightness. 5). Insert a script into the pointlight. 6). Change the script to this: pointLight = script.Parent defaultBrightness = pointLight.Brightness defaultRange = pointLight.Range
while true do wait(math.random(0.05,0.2)) pointLight.Brightness = math.random(defaultBrightness - 3,defaultBrightness + 3) pointLight.Range = math.random(defaultRange - 2,defaultRange + 2) end 7). Test in studio.
-I'm an expeят ツ |
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| 05 Dec 2014 10:46 PM |
| @larn I did all that but it wont work... |
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royaltoe
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| Joined: 14 Sep 2011 |
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| 05 Dec 2014 10:50 PM |
| wait nvm I got it to work thanks larn :) |
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| 05 Dec 2014 10:57 PM |
| ok I did it but the torch doesn't show up in my hand... |
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