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FPS script not working?
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 05 Dec 2014 06:26 PM |
It... it kind of works come test it here. I just basically want the gun to aim wherever you're looking up and down, etc
http://www.roblox.com/Ruinables-Place-Number-27-place?id=185535274
local plr = game.Players.LocalPlayer local Tool = script.Parent local Mouse = plr:GetMouse() repeat wait() until plr.Character local Character = plr.Character Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local Camera = game.Workspace.CurrentCamera
local Settings = { OneHanded = false ,FakeArms = true ,FakeArmTransparency = 0 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,Weld = true }
local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
Tool.Equipped:connect(function(Mouse) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end)
Mr. Mustachio | ( ͡°╭͜ʖ╮͡° ) |
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nomer888
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| Joined: 13 Feb 2010 |
| Total Posts: 551 |
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| 05 Dec 2014 06:30 PM |
[player's character here].Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles([player's mouse here].UnitRay.Direction.Y + math.pi/2, math.pi, 0)
Then, weld the fake arms to the head. |
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 05 Dec 2014 06:32 PM |
Tool.Equipped:connect(function(Mouse) Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(Mouse.UnitRay.Direction.Y + math.pi/2, math.pi, 0)
?
Mr. Mustachio | ( ͡°╭͜ʖ╮͡° ) |
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Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 05 Dec 2014 06:36 PM |
current script still doesn't work
local plr = game.Players.LocalPlayer local Tool = script.Parent local Mouse = plr:GetMouse() repeat wait() until plr.Character local Character = plr.Character Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local Camera = game.Workspace.CurrentCamera
local Settings = { OneHanded = false ,FakeArms = true ,FakeArmTransparency = 0 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,Weld = true }
local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
Tool.Equipped:connect(function(Mouse) Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(Mouse.UnitRay.Direction.Y + math.pi/2, math.pi, 0) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end)
Mr. Mustachio | ( ͡°╭͜ʖ╮͡° ) |
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