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Re: Reward somebody if they kill somebody

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DeveloperAlvin is not online. DeveloperAlvin
Joined: 22 Feb 2011
Total Posts: 894
02 Dec 2014 02:20 PM
Hy guys,

I have a value inside the player which is a NumberValue, and whenever somebody kills someone that value goes up by 2. How can I do this?
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fret13103 is not online. fret13103
Joined: 15 Mar 2010
Total Posts: 881
02 Dec 2014 02:22 PM
... Well. Long story short, you get the guy who killed him to check inside the other guys bag, and find the value, then make him look for a pen to make it larger. Now tell him not to chete and give the value to him on the leaderbord by asking the lederbord nicely to chang it.
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Dicentium is not online. Dicentium
Joined: 28 Aug 2011
Total Posts: 18560
02 Dec 2014 02:22 PM
That would be complicated, just use the leaderboard script already given to you, but make so it updates the NumberValue value instead of the Kill stat.
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DeveloperAlvin is not online. DeveloperAlvin
Joined: 22 Feb 2011
Total Posts: 894
02 Dec 2014 02:23 PM
Okay. How would this be done?


--rbxsig%XYC6H9oKVLF//1itmbaGn5wI5a4YNtkf4beIsIVZsrT29WveOsrP4YfpYDED5Xa8A1oBA/5oDwtjy4/wlvl/DH0rigLCzfNVjszNya26GajrkOvCFifnNhOCVAOLBySGJ7z5gMoZR/XQjW5EO+K1zDWiQi5CLNwBOxOTMDLS8dU=%
--rbxassetid%1018966%
print("LinkedLeaderboard script version 5.00 loaded")

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
deaths.Value = deaths.Value + 1

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

handleKillCount(humanoid, player)
end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
if killer ~= player then
kills.Value = kills.Value + 1

else
kills.Value = kills.Value - 1

end
end
end
end


-----------------------------------------------



function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i])
end
end
end

function hookUpListeners()
for i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
end
end

function onPlayerEntered(newPlayer)

if CTF_mode == true then

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0


captures.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0

kills.Parent = stats
deaths.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

end


function onCaptureScored(player)

local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return end
caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)


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fret13103 is not online. fret13103
Joined: 15 Mar 2010
Total Posts: 881
02 Dec 2014 02:25 PM
Don't use free models.

Go to the wiki and look up raycasting.

Now do that.

Now just add this
if hit then
if hit.Parent:FindFirstChild("Humanoid") then
local torso = hit.Parent.Torso
if hit.Parent.Humanoid.Health < 1 then
ray.Parent.Score = ray.Parent.Score+1;spawn(wait)
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