Zerio920
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| Joined: 06 Apr 2012 |
| Total Posts: 3311 |
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| 28 Nov 2014 07:05 PM |
| How do I use this? Does it specify a point the brick faces, or the rotation a brick is held at? |
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C0D3Y
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| Joined: 24 Jul 2010 |
| Total Posts: 1692 |
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| 28 Nov 2014 07:08 PM |
| If I understand your question correctly, the CFrame property of BodyGyro specifies the CFrame the brick is trying to ultimately achieve. |
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Zerio920
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| Joined: 06 Apr 2012 |
| Total Posts: 3311 |
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| 28 Nov 2014 07:18 PM |
| So the angles the object is trying to achieve? |
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C0D3Y
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| Joined: 24 Jul 2010 |
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| 28 Nov 2014 07:21 PM |
| Not only the angles. It needs the entire CFrame, as far as I can tell from the Wiki anyways. |
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Zerio920
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| Joined: 06 Apr 2012 |
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| 28 Nov 2014 07:35 PM |
| I thought BodyGyro simply kept an object at a fixed rotation, and BodyPosition moves an object to a certain location. If BodyGyro moves objects, what's the difference between it and CFrame? |
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C0D3Y
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| Joined: 24 Jul 2010 |
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| 28 Nov 2014 07:40 PM |
| It's basically the same way as you said it. BodyGyro will try to keep the part at that rotation. It will move it smoothly into the rotation you enter. If you simply used CFrame, it would just snap into place, and you wouldn't be able to move it. If you set it correctly, BodyGyro can allow you to walk into the side of a part, therefore rotating it, and then it will rotate back to its original position when you stop touching it. Does this make sense? |
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Zerio920
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| Joined: 06 Apr 2012 |
| Total Posts: 3311 |
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| 28 Nov 2014 08:04 PM |
Sorry, I meant the difference between BodyGyro and BodyPosition*
Anyways, I tried changing it but it wouldn't do anything. |
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| 28 Nov 2014 08:32 PM |
| Bodyposition sets the actual position of an object to the given coordinates, and holds it there, but is able to rotate freely. |
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| 28 Nov 2014 08:35 PM |
| bodygyro is used to look at a brick, scripts to make it stable just make their cframe value look down at the floor. |
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Zerio920
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| Joined: 06 Apr 2012 |
| Total Posts: 3311 |
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| 30 Nov 2014 02:06 AM |
| So does the cframe property make a brick look in a certain direction or just keep it at a certain rotation? |
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