Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 02:32 PM |
game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) script.Parent.Value = plr.Name..": "..msg end) end)
doesent work
doesent update my stringvalue, this is inside a string value |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 28 Nov 2014 02:38 PM |
| Sounds annoying. Fortunately, I'm stupid and ignorant, therefore I have no idea what is wrong ^^ |
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parkiet3
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| Joined: 16 Jul 2011 |
| Total Posts: 832 |
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| 28 Nov 2014 02:38 PM |
| I figured out that chatting won't work in studio so You'll have to test it online |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 02:39 PM |
parkiet
get out
dont reply anymore
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parkiet3
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| Joined: 16 Jul 2011 |
| Total Posts: 832 |
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| 28 Nov 2014 02:44 PM |
| What the hell is your problem, I have had the same problem! I'm just trying to help! |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 02:46 PM |
yes, its just that I want interlligent answers, and real ones
1. I know studio chat doesent work 2. How did you get the thought I only tested in studio? You used your psychic powers on me? 3. I used online and developer console.
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parkiet3
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| Joined: 16 Jul 2011 |
| Total Posts: 832 |
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| 28 Nov 2014 02:48 PM |
| Try using prints then to see where it jumps out |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 02:49 PM |
You little---
Okay, just
just be silent and let's see if it gets answers. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 28 Nov 2014 02:50 PM |
"Try using prints then to see where it jumps out"
And why are you always so god-damn mean? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 02:56 PM |
It's amazingly dumb, because the script is five lines, only the events which we know functions, since they are EVENTS. So the error is obviously from the line between the ends and the connections.
There is no damn use in printing |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 28 Nov 2014 03:01 PM |
You could check if the chatted event is firing at all. That would be the first thing I'd check in a script that's five lines long and isn't functioning correct, and you must be a moron if you hadn't considered it.
How are you checking the value in the parent of the script? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 03:04 PM |
and why wouldn't the chatted event fire? It has always worked good , it's just the value line.
It works with other stuff, just not value. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 04:16 PM |
| For the love of God, nobody help this rude little kid. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 04:18 PM |
im not rude im simply tired of noobs comming here and think they are of help For the love of god, I'm not being rude I'm stating facts. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 04:20 PM |
Well yes I might be rude but I don't care, I got spam I became rude it's fair.
And now I just get the feeling people saying I'm rude is because they didn't read the other guy or can't script and just don't understand it at all. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 28 Nov 2014 04:24 PM |
| not much of a chatlog if it only saves the last chat, or am I missing something? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 04:27 PM |
its because I have another script
full thing here http://www.roblox.com/Forum/ShowPost.aspx?PostID=150290788
but it works, when I change the value manually it adds GUIs as it should, correct tex, etc. The problem is the value don't change which is this script. |
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| 28 Nov 2014 04:30 PM |
It's because there seems to be nothing wrong with this script. I'm not a noob, don't call me that.
But it is a good idea to put prints between everything. Don't call anyone an idiot for trying to help.
game.Players.PlayerAdded:connect(function(plr) print("This works") plr.Chatted:connect(function(msg) print("This works") script.Parent.Value = plr.Name..": "..msg print("This works") end) end) |
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| 28 Nov 2014 04:31 PM |
| Or try putting it in a loop. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 28 Nov 2014 04:33 PM |
| Would you mind letting us see the thing as a model? |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 04:36 PM |
http://www.roblox.com/help-me-item?id=189222129
model
GUI |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 28 Nov 2014 04:38 PM |
@iamarobloxfan Take your own advice: "For the love of God, nobody help this rude little kid."
@FedoraKid You're yelling at people because they are not of help. The reason why they can't be of help is because there is nothing wrong with the code you posted, so they're trying anything to find out where/why something might be going wrong.
"It is common sense to take a method and try it. If it fails, admit it frankly and try another. But above all, try something." -FDR |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 28 Nov 2014 04:39 PM |
game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) script.Parent.Value = plr.Name..": "..msg end) end) is inside the gui
the gui doesn't load till a player joins player added won't fire because the player already joined |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 28 Nov 2014 04:41 PM |
Lordrambo, by yelling at people. You talk about that one guy, which actually had no idea how to help me? I'm wanting real help, not people complaining.
By real help, it's of course fine if the help didn't actually help me because it didn't work or something, but what that other guy said was just completely wrong. |
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