Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 28 Nov 2014 02:17 AM |
With our November due date passing us by, we've chosen to cut a few features which may or may not be added in the future.
A full list of changes will be arriving soon, but here is a quick list of the largest changes we've (unfortunately) made;
- The fort and terminal rooms themselves will be separate from the rest of the map. We've instead elected to have a GUI that offers a teleport to the flag room for 2 ROBUX.
- Due to a lack of builders, all tree, grass, and other various terrain models will be replaced with forward-facing sprites.
- With our gun scripts taking so long, the initial release version of Sector 9 will contain carbine scripts that are taken from pre-2010 forts.
It's truly upsetting to see that such sacrifices must be made, but it's for the sake of progress.
HAIL COBRAS!
Lieutenant Colonel Verodoxys |
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| 28 Nov 2014 02:18 AM |
| Atom doesn't care about any of you.. |
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HarrySG
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| Joined: 26 Sep 2009 |
| Total Posts: 5705 |
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| 28 Nov 2014 02:35 AM |
'We've instead elected to have a GUI that offers a teleport to the flag room for 2 ROBUX.'
Are you serious?
frigid is as cool as ice - harrysg 2014 |
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Jack37a
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Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 28 Nov 2014 09:57 AM |
And for all HR's the teleport is FREE!
~ /P2gX508.gif |
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twinzer87
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| Joined: 23 Jun 2011 |
| Total Posts: 11065 |
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| 28 Nov 2014 09:59 AM |
| If this is legit dotdotdot |
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Imperatos
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| Joined: 02 Aug 2012 |
| Total Posts: 17745 |
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| 28 Nov 2014 09:59 AM |
| This is legit, I confirmed it with AtomicRXN. |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 28 Nov 2014 10:04 AM |
DAMMIT VERO YOU WERENT SUPPOSED TO ANNOUNCE THIS
WTF |
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ShadowSTR
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| Joined: 08 Jul 2010 |
| Total Posts: 24465 |
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| 28 Nov 2014 10:18 AM |
| i wish this was legit for the carbines |
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| 28 Nov 2014 10:20 AM |
I remember the first day Atomic got JC Some people actually expected him to do good things lol |
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Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 28 Nov 2014 10:20 AM |
For those asking about the first change I listed;
We're going on a very EA- or Ubisoft-styled concept here. We're going to be enhancing gameplay using gamepasses and ingame transactions (such as being able to buy new guns for 50-100 ROBUX).
It's revolutionary, in my opinion. |
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| 28 Nov 2014 10:21 AM |
Yes and in the base like Ubisoft has alot of bugs the base will have LOTS of C-Framing errors and scripting errors.
~ /P2gX508.gif |
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Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 28 Nov 2014 10:22 AM |
| AC:Unity was fairly buggy, but we do have a few good builders on our team who are working to create realistic architecture (while only sacrificing small features like terrain and vehicles). |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 28 Nov 2014 10:25 AM |
hey unlike ubisoft ............ we deliver dotdotdot |
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| 29 Nov 2014 09:17 AM |
| ubisoft delivers, you guys are more like valve here. Half-Life 3, when you coming out? |
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| 29 Nov 2014 09:19 AM |
uhh ok
obvious troll is obvious [3] |
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| 29 Nov 2014 09:21 AM |
its not even pay2win its
paytohaveachanceofwinningbecuaseyoucantwinwithoutpaying |
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AtomicRXN
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| Joined: 08 Jul 2013 |
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Blast87
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| Joined: 01 Aug 2011 |
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