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BodyGyro Question

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seanb117 is not online. seanb117
Joined: 03 Feb 2010
Total Posts: 1020
27 Nov 2014 07:35 PM
I'm attempting to make one brick parallel with another, making it mimic any rotation that the MainBrick may under come. It's just for experimental suspension purposes for now, since roblox doesn't have any actual springs.

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seanb117 is not online. seanb117
Joined: 03 Feb 2010
Total Posts: 1020
27 Nov 2014 07:52 PM
Bump.
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seanb117 is not online. seanb117
Joined: 03 Feb 2010
Total Posts: 1020
27 Nov 2014 07:59 PM
Reworded Question: How would I get one brick, to mimic the orientation of another brick? Like if one brick leans left, the other will follow suit.
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seanb117 is not online. seanb117
Joined: 03 Feb 2010
Total Posts: 1020
27 Nov 2014 08:43 PM
baseo = game.Workspace.BaseObject

while true do
wait(0.3)
script.Parent.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,baseo.Rotation.Z))
end

Tried that. Doesn't work.

Gonna try some other ways. (Never attempting this before and can't find anything that even is similar to this)
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Funse is not online. Funse
Joined: 11 Jun 2012
Total Posts: 7887
27 Nov 2014 08:46 PM
Haven't work with bodypositioners in a long time, so don't get me wrong
but can't you just use the .changed event and check for position and rotation?
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seanb117 is not online. seanb117
Joined: 03 Feb 2010
Total Posts: 1020
27 Nov 2014 09:02 PM
Not sure what you mean but I figured it out. If anyone needs me to post the script, i will.
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