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djboy
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| Joined: 16 Mar 2008 |
| Total Posts: 794 |
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| 26 Nov 2014 08:28 PM |
print("Hello")
Would make something say Hello in the output. |
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| 26 Nov 2014 08:32 PM |
| But in-game it does nothing. It only writes to the Output, which is seen in ROBLOX Studio or the Developer Console. |
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| 26 Nov 2014 08:37 PM |
In-game it writes to the output. That is not "nothing".
Google definition:
noth·ing pronoun not anything; no single thing. "I said nothing"
something of no importance or concern. "“What are you laughing at?” “Oh, nothing, sir.”"
(in calculations) no amount; zero. |
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| 26 Nov 2014 08:38 PM |
| ..I think by nothing he means..It doesn't really affect gameplay? |
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| 26 Nov 2014 08:39 PM |
Assuming that "in-game" means a physical and/or visible change in the game, then you'd be right. However, the Developer Console is within the Menu GUI, which is a CoreGui. Like all CoreGuis, they're read-only and Locked. Hidden from "game" entirely.
Nothing happens IN GAME :D
Get it?
Scripting puns .3. |
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| 26 Nov 2014 08:40 PM |
| Well, it can slow down your script, I think. I don't remember. I think at least one time I saw evidence of it slowing down a loop. I don't know, I might be confusing it with something else. |
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| 26 Nov 2014 08:41 PM |
Now you're just confused. Let me straighten you out.
If "Nothing" happens "In game", then the game clearly has no scripts nor programming. Since all Roblox games do, then something ALWAYS happens in-game. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Nov 2014 08:42 PM |
| Everything will slow down your script silly |
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| 26 Nov 2014 08:43 PM |
It's outside of the game...
It's in the...
dundundundun tssssssssssssss DUNDUNDUNDUNDUNTSTSTSUNDUSNTSTS
DATA MODEL bwuuuUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUM |
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| 26 Nov 2014 08:44 PM |
| I know. I meant dramatically. Well, "dramatically" is relative. But anyways. I mean like, there was a VERY noticeable difference between running the loop with prints, and running it without. |
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| 26 Nov 2014 08:45 PM |
@Smallshadow The variable "game" references DataModel. You are just confusing yourself even more. |
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| 26 Nov 2014 08:47 PM |
| DataModel = container of game, which is the metatable being referenced and altered. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Nov 2014 08:49 PM |
No, game is a reference to the DataModel (the parent of all the services). It is not the metatable at all... |
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| 26 Nov 2014 08:49 PM |
And also, yes. In most cases running a big loop will slow down a game. In fact: ================== function crash() print("oops") crash() end
crash() ================== will crash Studio if pasted into the Output and executed. |
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| 26 Nov 2014 08:50 PM |
game = reference to DataModel;
it's just some way of accessing `DataModel` |
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| 26 Nov 2014 08:50 PM |
| But 'game' itself is not the root instance, right? |
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| 26 Nov 2014 08:50 PM |
Actually, no, that will create a Stack Overflow, and stop running. It won't crash. I'm saying that using print slows down a loop by a little. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Nov 2014 08:51 PM |
game is a reference to, that's all. Nothing should be hard to understand. |
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| 26 Nov 2014 08:53 PM |
| Try it yourself. In the time it's taken me to respond Studio has crashed three times. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Nov 2014 08:54 PM |
Try what my self? workspace.Parent == game?
Stop trying to argue with something that everyone should already understand. |
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| 26 Nov 2014 08:56 PM |
No, this: ================= function crash() print("oops") crash() end
crash() ================= |
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| 26 Nov 2014 08:56 PM |
| stack overflow expected, stack overflow obtained. |
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| 26 Nov 2014 08:57 PM |
| Also, I'm confused..what exactly is the argument here.. |
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