Asuho
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| Joined: 29 Jul 2014 |
| Total Posts: 27 |
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| 26 Nov 2014 08:39 PM |
| Or do i have to stick with having absolutely everything in the currentcamera |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Nov 2014 08:40 PM |
| Configure this place -> Access -> Number of Players -> 1 |
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Asuho
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| Joined: 29 Jul 2014 |
| Total Posts: 27 |
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| 26 Nov 2014 08:41 PM |
| Yep just realized that. Never thought this would happen :D |
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| 26 Nov 2014 08:44 PM |
| Also remember people can glitch into full servers, so have some code that kicks players if there's more then 1 player |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 26 Nov 2014 08:45 PM |
Does that still happen?
game.Players.PlayerAdded:connect(function(p) if game.Players.NumPlayers > 1 then p:Destroy(); end end); |
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