DudeAx
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| Joined: 13 Feb 2009 |
| Total Posts: 14 |
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| 26 Nov 2014 06:18 PM |
Yo, There is a empty cut off for the path finding service, however there is now height cut off. This means that if I have a wall that is four high, instead of going around it, it will create a path that will go over it. This is problematic if you say, have an AI that needs to get some where, as it will simply run into the wall. Does anyone know of a solution or workaround? |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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DudeAx
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| Joined: 13 Feb 2009 |
| Total Posts: 14 |
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| 26 Nov 2014 06:26 PM |
| Fair enough, however this is not a very clean workaround as if you have a window or some other hole in a object that is below 4 studs off the ground it will not be able to get through. |
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