Devoi
|
  |
| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
|
|
| 24 Nov 2014 05:48 PM |
i don't want to spend a lot of time experimenting gib me ur ideas fellow scripters |
|
|
| Report Abuse |
|
|
| |
|
ZeveI
|
  |
| Joined: 29 Sep 2012 |
| Total Posts: 8003 |
|
|
| 24 Nov 2014 05:53 PM |
explain filtering [2]
कोओल बेअन्स म्8 ओw अरे उ तोदज दो उ लिके म्ज सिग्ग्ज फ्र्न्द्? | cool beans m8 do u like my siggy frnd? |
|
|
| Report Abuse |
|
|
toxic69
|
  |
| Joined: 29 Jan 2011 |
| Total Posts: 11787 |
|
| |
|
|
| 24 Nov 2014 05:54 PM |
| I don't know much about filtering enabled, but if you run the damage & values through the server script manager the guns cant be tampered with. |
|
|
| Report Abuse |
|
|
Sencu
|
  |
| Joined: 13 May 2013 |
| Total Posts: 11262 |
|
|
| 24 Nov 2014 05:55 PM |
try scripters forum
or did that get deleted? |
|
|
| Report Abuse |
|
|
Evetor
|
  |
| Joined: 04 Mar 2013 |
| Total Posts: 4217 |
|
|
| 24 Nov 2014 05:56 PM |
| seems kind of straight forward to just let the server script handle it |
|
|
| Report Abuse |
|
|
Devoi
|
  |
| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
|
|
| 25 Nov 2014 02:48 PM |
"server script" players' pings it lags a tiny but annoying amount |
|
|
| Report Abuse |
|
|