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| 21 Nov 2014 02:49 PM |
| ServerStorage can they interact with? |
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| 21 Nov 2014 03:09 PM |
| What do you mean? RemoteFunctions send data and fire functions between the client and the server. So if you script it to, then of course it can! |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 21 Nov 2014 03:10 PM |
| Obviously not because the client can't access server storage. |
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| 22 Nov 2014 04:47 AM |
| Cause I was going to use serverstorage as a secure means of saving players data |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 22 Nov 2014 06:07 AM |
If you need a RemoteFunction for getting stuff from ServerStorage, you have to use this or similar
RemoteFunction.OnInvoke = function(...) local dir = {...} local Item = game.ServerStorage for _,v in pairs(dir) do Item = Item[v]; end; local ret = Item:Clone() ret.Parent = game.ReplicatedStorage; return ret end |
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