im2awsm
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| Joined: 25 Aug 2010 |
| Total Posts: 2295 |
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| 22 Nov 2014 04:02 AM |
| Is this something that's possible? I considered using Velocity, but it changes depending on the direction of the car. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 22 Nov 2014 06:01 AM |
It's possible. You can check the studs/s by trying this:
local old = car.SomePart.Position; while wait(0.08) do print((old-car.SomePart.Position).magnitude*(1/0.08)) old=car.SomePart.Position; end |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 22 Nov 2014 06:24 AM |
Liar* A lier is somebody who lies(down) rather than somebody who lies(fabrication) |
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 22 Nov 2014 06:49 AM |
velocity.magnitude
you may also want to cull it to the direction the vehicle is currently pointed at, but that's for later |
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