Crafteys
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| Joined: 21 Jun 2014 |
| Total Posts: 11 |
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| 18 Nov 2014 03:02 PM |
Hello, I am in the development of a city taking place in the 1700's. I'd like to add a monetary unit (shillings) script that increases the player's shillings by 25 every minute that passes, and that those players' shillings can be saved once the player leaves. I'm also looking for help with making a function in which you can buy entry to a house with certain amount of shillings; and when you buy that house, you would receive a GUI. Any help will do, and thank you for your time.
Kind Regards, Crafteys. |
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