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| 18 Nov 2014 03:24 AM |
The Conquerors™ is a strategy military game where you take control of an army general. 6 teams fight it out in various game modes to see which color will reign supreme.
~The Begging~ The first thing you should do is start to drop Power Plants(PP) or Nuclear. Plants(NP).
PP = $65, $10 P/M, 7 Minute P/O NP = $125, $14 P/M, 9 Minute P/O
As you can see if you can afford to wait 2 extra minutes you will get the $4 bonus straight into your wallet. The general strategy is to place 1-4 NPs which you can generally defend and then use PPs for dangerous locations like enemy bases. Do not place PPs or NPs closer to enemy territory then it is closer to yours. Unless you are sure the enemy will not attack it for at least 10 minutes, you will be wasting money. PP killing is a legit strategy, if they target you it's not your fault. It's their fault for overextending.
PP Killing ≠ PP Spamming
A build order is pretty versatile. There is no winning build order or strategy, there a good ones but they change every time the meta changes. These are some orders I use.
Early Threat: Barracks→Heavy→Heavy→Heavy→Heavy→Heavy→Base Sets you up for early fights and good for defending. Keeps enemies of your back and is very versatile.
Naval Domination: Barracks→Construction Soldier→Docks→Transport /Safe\ Houses→Dock→Gun Boats→Barracks→Transport /Risk\ This isn't the perfect strategy as this rushes naval conquest. Some other strategies include building defensive and air units.
Put your Foot Down.
~Mid Game~ This is when peace treaties start ending and aggression take it's place. Unit production is usually rushed during these 30 minutes as they can be crucial to your late game success. Allies will start merging armies and start brushing against your turf, maybe even destroying a few buildings. You mostly have 2 options during this phase, be defensive or be offensive.
Defensive: This is usually the safer option that sets you up for late game, building a few turrets and forts while you make heavy artillery or space/air units.
Offensive: Rushing units is the name of the game. IF you have one or more allies you really want to cooperate with them. The mid game advances fairly quickly so you want to rush down opponents. This play style is very risky as moving units away from your base could be the end of you but that is what you are looking for. If you see a base you want to raid ask yourself these questions: Do they have a lot of units? Do they have nearby allies? How much defensive structures do they have? Are they ready/preparing for me?
Usually 1 or 2 bases get picked out during this phase and most of the time the only thing you can do is play carefully. Building Tank Factories, Airports, and Space Links are the way to go during this Cold War. If you have allies allow for some specialization, maybe one of them goes for navy and air units while you control the ground.
Communication is Key.
~Late Game~ If you make it through mid game and into here, prepare for back stabs, lies, and deceits. Make sure to have your back ready to be turned on against. This is usually where normal ground units disappear and are replaced with vehicles. Check on your enemy often during this phase and customize your strategy to counter theirs. here is what you should counter with what:
Tanks & Artillery→Air Planes→Space Planes/Boats→Units
You might find a way around this chart and believe me, some of you will. I don't have much advice other than 2 strong units come into the game. Below will be a tier list for late game depending on their usefulness.
Unit Tier List this is just my opinion and my opinion only. Ranks: S,A,B,C,D.
_/-S-\_ (Late) Artillery Stealth Bomber ICBM Missile _/-A-\_ (Late) Heavy Tank Battle Ship Space Fighter _/-B-\_ (Mid-Late) Juggernaut Heavy Plane Transport Plane/Boat Mother ship Gunboat Repair Man _/-C-\_ (Mid) Medic Sniper Heavy Soldier Construction Soldier/Tank Humvee _/-D-\_ (Early) Light Units Jeep
This guide will be further expanded on and remember this is only my suggestions and ideas, you are obliged to your own. |
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bobos22
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| Joined: 07 Aug 2008 |
| Total Posts: 4063 |
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| 18 Nov 2014 03:43 AM |
1.spam powerplants 2. spam juggernauts in jeeps 3.move around map with jeeps and destroy enemy pps 4.build best units 5. destroy your neighbors 6 build nukes 7 profit |
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| 19 Nov 2014 02:07 PM |
| What do you mean just spam pps? That only happens if the whole server agrees to not pp kill, so that's one flaw. Juggernauts basically = 2-3 Heavy Soldiers, I'd prefer tanks then jugs. THey become available at 60 to! What are you doing in meantime? Turtling your defenses? I respect your strategy but it does have some flaws, like what is exactly 'the best units', and even still if two people did this it wouldn't be a very fun round. |
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