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| 16 Nov 2014 08:24 PM |
I need three scripts. They are relatively easy, but I don't know how to make them... and trust me, I tried. Can someone write these scripts for me?
(1)
A script that randomly chooses a model from Lighting upon creation of the server. I want to have the maps change and vary per server, so when a new server is created, a random model will be chosen to be moved into Workspace and that's that, the script has no more use any more.
(2)
No-kill zones. Anyone inside this brick / touching it, cannot be harmed. But outside of this, a player can be damaged in any way.
(3)
Speed on KO. When a player kills another player, their speed will increase. But, alongside this, their health will decrease. Also, the health and speed can only go up so far before it cannot be increased / decreased so that the player doesn't kill to the death.
Note: I can give the variables for this, (i.e. Speed increases by 10 per death) but I think it'd be easier if it is marked where I can change them in case I ever decide to change my mind.
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Please? ;-; Credit can be given to anyone who helps |
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| 16 Nov 2014 08:59 PM |
(2) function ontouch(a) a.ontouch then give ForceField()
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| 16 Nov 2014 09:00 PM |
(3) when (anyplayer)) = b touch ,(game.Workspace.PARTNAMEHERE) then set MaxHealth of b = math.huge999 |
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| 16 Nov 2014 09:02 PM |
| ^ That script is beautiful. It shows all of the wonderfulness of Lua, as does the one above it. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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