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| 14 Nov 2014 11:27 PM |
This is a forum that suggest how clans work, or at least an OPINION, MY OPINION on how they do. Please feel free to add your opinion, add your own ideas, correct me, comment on it, and even give me a "good job" and agree with me if you wish.
All in All, this is opinion based and nothing here is fact, but I would like to try and talk about it and broaden it up, so we can get suggestions and ideas, and maybe explain and try to understand Clan Politics.
Clans essentially work like this;
You have a member base, depending on how you accept people, how you let them act, and the rules founded and structure of the clan, that'll determine the outcome of what type of clan, how people view it, and who joins.
You have uniforms that people buy and wear to support the clan and show a sorts of pride for it. Nicer uniforms means more buys, money, and maybe even a larger member base.
You have a fort that can either be really good, really crappy, okay, OP, Fair, or fun. Not all of the above though. Some aspects can differ but overall, either you have a good or bad fort, that is either fair or unfair, and being fun and fair or unfair and unfun can make it a good or bad fort too. If people like it then they may join, more wars, more raids, more money, more members, a good active community.
Now you also have a structure of the clan, members, officers, yourself, rules, and a set up. If your members follow your officers, and your officers follow you, and you yourself set a standard that is appropriate, that is respectable, and is maintainable, you can lead a good clan structurally sound. A solid member base, Officers, and group structure is an overall MUST in a group, because without it, your clan is complete and total crap.
Now with the basics of groups explained let's go further into details.
With a good and fair base brings war. Yes? Yes. People want fun wars. That's all we talk about is wars and how they should be held, to a standard or point that we apparently "lack" and when people try to improve them or set the standard, the bar, the goal, they fall short due to the fact that us, the community makes them fall short, we are a disease in which kills ideas with negativity. Because must of us, you, didn't listen to your mothers when they said, "If you don't have nothing nice to say, don't say anything at all." So we can't have these fun wars, because people are so biased, and afraid of loosing and a reputation to keep like VAK or FC*undefeated* that they do such things as make unfair bases or do stupid things during wars, so that we cannot have these wars. We are the bane of our own existence as clans. We are the reason wars aren't fun, we complain and yet we are why wars cannot be fun, because the idea of flawless and perfect is what we want with our reputation, when in-fact not everyone will always like you, there will always be people, or person who don't like you, and we cannot reach this perfection due to the fact that we are imperfect, we are humans, and even in this game we still carry our human qualities and strive for a perfection that isn't possible, we are still imperfect on this game, we still fall short of the standard that we set, because we wont allow ourselves to go past it due to "reputations" of how people look at us. Why not worry about how honorable and respectful you are, instead of how you've never been defeated? Because every good thing must end. FC will one day be defeated, VAK too. Same to VOID. All things will end. All clans will be defeated, now if we set our eyes on morals, quality, and overall standards of respect, then we can boost this "world" the clan world, we can become something better, we can in-fact better our clans, because we actually have attainable goals.
Now next thing, wars bring in members, members bring in money, money means more members. Everything we have revolves around members, without members you don't have a clan. Yes members mean EVERYTHING, you can have them mature and structured, disciplined and skilled, such as VAK or TGI, or you can have immature and less military structured such as FC and RAT. Either way, members are key. And to further that, active members are key. Now members of mass such as RAT or FEAR means you have inactive and active, you'll have less structure and an uncontrollable clan. Yes, RAT is structured, but that will only last so long, there aren't enough High-ranks to keep it to what it is, to keep it structured and tamed, eventually it'll collapse upon itself and be another FEAR. Active, Tech, Big, and un-respected. Now, this is merely my thoughts as FEAR isn't structured, people are auto-promoted all the time, the officers are bad, the clan runs poorly, and over all it is active due to its immense size. RAT will become the same way, RAT was good because it was small, and structured, still BIG but not what it is now, it knew to keep its numbers down to a size that is able to be controlled. I don't care what you argue to this because this is my opinion and I believe that no one man can tame a bunch of online trolls and kids to structure a clan of such size. Now look at VAK's member base, active, structured, skilled. How they accepted has a lot to do with that, they accept elites and do a damn good job at it too. That's why VAK is the #1 war clan on this game, no matter what they do they set a standard for us all, and that's probably why we use unfair bases*TGI war* but we'll get to that later. VAK's members are active and skilled, making their size irrelevant, because they can match RAT with activity, and overcome them with skill, while RAT falls short on both and relies majorly on things like base updates and serverflooding*Not just picking on RAT, most super clans do, and even VAK server floods, but it doesn't rely on it* VAK's member base is what makes VAK, without its members it's nothing.
Now this ties together because while VAK is good, if it wasn't structured, didn't have good quality things such as base, uniforms, officers, etc. it would be nothing. No one would want anything to do with it. It's appealing to people, by being a fierce force.
Clans that rely on hype have a member base already, people who want to see something and are there for something. Tech. Leader. Idk, what ever they hype it with, now if they keep the member base along with a good leader, officer staff, and facilities, the clan will stay a float, if they don't then it'll die off.
Members mean everything.
No matter what you are members mean everything, and you get members by how you show yourself. The standards that are set are what we base everything off of; but why not create our own standards? Why not set a new bar? Because we live in the past and that's why we can't create a future.
People have unfair basses because clans such as VAK did so, and they think it's okay. People have cool tech because clans such as WIJ did so, and they want to be the next WIJ or VAK or TGI or Arke. Why not improve? Why not innovate? Maybe not with tech or designing the clan with a whole lot of cool features, but with simple things like setting a new standard, having a fun base that's fair, not to worry about who's undefeated, but to worry about who has the better standards, who is more respected for what they do all the time, in and out of war. How they treat other clans and people, how they set up their clan, how they are with the morals they have for themselves. Why not judge a clan on that? Because that's what we use to do, that's the old Robloxia that we've strived to be so hard to get back too, but we can't because you worry about the perfections of a reputation, when the whole point of us is to be imperfect, we learn from our mistakes.
Clans need members, members come from how they see you with what you have, members mean activity*if you recruit the right way*, activity means war, war means bases, bases mean standards and money, money means new things such as ads, tech, uniforms, that means more members, meaning more activity, etc, etc, etc...
The clan world is a constant cycle and if we lose track and pollute it, then we've already killed ourselves. It's like leaking poison into a stream that flows in a circle, trying to kill the person on the other side. When it makes it back around it'll eventually kill you.
PART I
Next part goes into details on recruiting. Post your opinions, and remember these are my ideas, not facts, buy purely my opinions.
Excuse my grammar and spelling mistakes.
tl;dr |
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