inapt
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| Joined: 04 Oct 2008 |
| Total Posts: 11666 |
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| 12 Nov 2014 10:15 PM |
lets begin!
_=('_'):rep(math.tan(1.570796326))
-ForeverDev |
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inapt
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| Joined: 04 Oct 2008 |
| Total Posts: 11666 |
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| 12 Nov 2014 10:23 PM |
well i guess you could also do this but its not interesting :P
_=('_'):rep(1000^10000)
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 12 Nov 2014 10:32 PM |
| Does that actually crash server-side? I tried a while true do end the other day and it only stopped that script. I was disappointed that they changed that. |
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| 12 Nov 2014 10:33 PM |
print(tostring(0xa):rep(1e9))
vs
_=('_'):rep(math.tan(1.570796326))
#iwin |
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robotmega
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| Joined: 16 May 2009 |
| Total Posts: 14084 |
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| 12 Nov 2014 11:11 PM |
in diff script
_G.c = function() print(('k'):rep(1e9)) end
in dis script
c()
u didn't maik no rulez cept for no loops k, didn't say nothing bout no other scripts xD |
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| 12 Nov 2014 11:18 PM |
if this was standard lua to crash client
::_::goto_; |
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Fossick
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| Joined: 28 Dec 2008 |
| Total Posts: 34839 |
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| 12 Nov 2014 11:18 PM |
island wins with 3 digit crash script
rekt
R$82,150 |
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| 12 Nov 2014 11:21 PM |
CRASHME = require(require(script.Parent)) -- Script.Parent must be a module script
This completely crashes Roblox studio and gives no warning at all. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 12 Nov 2014 11:31 PM |
@Island That wouldn't work
heres mine
in one script _G.c = function() print(('k'):rep(1e9)) end
in the crash script
_G.c()
hehe |
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| 13 Nov 2014 12:20 AM |
Run.local.filesC:\Windows/Siggy.mp3 repeat.function =Run |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 13 Nov 2014 12:28 AM |
@128GB Well if we can use a different script to make the function to begin with, we can also assume that we can use c() and that's a hardcoded global basically like "workspace".
BUT
A language was never specified so: c In a theoretical language this crashes ROBLOX. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 13 Nov 2014 12:31 AM |
| but its not hardcoded like workspace |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 13 Nov 2014 12:42 AM |
| But you could assume it is, because someone could do so, or you could do it yourself. |
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128GB
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| Joined: 17 Apr 2014 |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 13 Nov 2014 12:45 AM |
| workspace and Workspace were, so yes in ROBLOX. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 13 Nov 2014 12:46 AM |
| Unless you modify your roblox player you can't add your own though |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 13 Nov 2014 12:48 AM |
| That's what I was talking about. When I said "someone could do so" (meaning a developer) that's what they would have to do. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 13 Nov 2014 12:51 AM |
| well when roblox adds that so the script works it can be counted as the shortest |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 13 Nov 2014 01:05 AM |
| What are you butthurt or something? ROBLOX doesn't have to, as stated before. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 13 Nov 2014 01:19 AM |
No Im not butthurt
I'm saying until it actually does work, it doesn't work. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 13 Nov 2014 01:32 AM |
| It can work, and definitely will, but there's no sense in modifying ROBLOX just to say that you did it. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 13 Nov 2014 01:39 AM |
If you don't have to use Lua then you can type #; And it crashes stuff. Also prints 2014 so you know happy 2014 all |
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