IcyFires
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| Joined: 29 Jun 2013 |
| Total Posts: 5046 |
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| 11 Nov 2014 08:57 PM |
http://www.roblox.com/Script-Builder-place?id=120911980
new/NAME to create a script your next chat is the script then say run/NAME to execute the script
More, more advanced commands coming soon. (still very early beta and made this in like 20 mins so) |
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IcyFires
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| Joined: 29 Jun 2013 |
| Total Posts: 5046 |
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| 11 Nov 2014 08:59 PM |
| and just fixed the server size lol |
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IcyFires
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| Joined: 29 Jun 2013 |
| Total Posts: 5046 |
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| 11 Nov 2014 09:12 PM |
| fml i for got to bug test, of course it will work like a charm in studio and solo and by myself in a server but with multiple people... |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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IcyFires
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| Joined: 29 Jun 2013 |
| Total Posts: 5046 |
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| 11 Nov 2014 09:14 PM |
| I created the chat-gui, so yes. |
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IcyFires
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| Joined: 29 Jun 2013 |
| Total Posts: 5046 |
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| 11 Nov 2014 09:15 PM |
| By gui based I meant you don't use the Roblox implemented chat system. |
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| 11 Nov 2014 09:53 PM |
I made a gui-based SB too.
http://www.roblox.com/Script-Builder-WORKING-LOCAL-place?id=87882417 |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 11 Nov 2014 09:59 PM |
I assume you're still using the Chatted event, so that doesn't make it GUI-based. If you do decide to make it GUI-based though, you can use pcall to return error messages and \n to go down a line (enter has different functionality so I'd add this on using the Ctrl Key or something).
I made a GUI script builder about a year ago or more. I was adding new lines in a worse way. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 11 Nov 2014 09:59 PM |
it doesn't use the chatted event he made his own chat gui
it doesn't work though |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 11 Nov 2014 10:04 PM |
wait, it does, but theres STILL a limit....
roblox, y u do this to textboxes >.< |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 11 Nov 2014 10:04 PM |
@128GB You're right, I was thinking about a long time ago when you could only disable the chat menu in some hacky way, and the chat bar still stayed. Now you can just use SetCoreGuiEnabled.
@KOTwarrior No |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 11 Nov 2014 10:05 PM |
Oh wait Island is right
I tested it with print(), and that worked but other than that it doesn't |
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| 11 Nov 2014 10:15 PM |
| So, is there any way to work around the 1000 character limit? (without asking the player to do anything) |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 11 Nov 2014 10:24 PM |
| Oh, you know what, that's why I did it without using \n. I created a new label instance each time a player typed a line into the textbox and entered it. Then I added all the strings up and ran that. |
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