Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 07 Nov 2014 10:07 PM |
I'm trying to make a smaller humanoid/animal morph, but no matter what the humanoid root part stays at the same height, even if the legs are floating and the arms are floating.
Is there a way to force the humanoid to "fall" and walk closer to the ground? |
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| 07 Nov 2014 10:10 PM |
| I'm not sure, but you did have it change the C1s and C0s for the Motor6Ds? It may be the problem. |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 07 Nov 2014 10:12 PM |
| Yea, I did so the arms and legs would act like a quadruped. |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 08 Nov 2014 03:58 PM |
| Ok, apparently if I remove the legs, it walks fine. But I still want the body to have 4 limbs and walk on the ground, so what can I do? |
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| 08 Nov 2014 04:02 PM |
| HumanoidRootPart ruined everything. Sorry man. |
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Boopbot
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| Joined: 11 Jul 2008 |
| Total Posts: 2284 |
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| 08 Nov 2014 04:05 PM |
| There has to be a way. Shrinking the leg parts maybe? I don't know how to do that without the limb disconnecting. |
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