7w4
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| Joined: 01 Oct 2013 |
| Total Posts: 16508 |
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| 06 Nov 2014 03:24 AM |
| the only way it would actually shock you is if you never saw the internet or are first time playing a actual video game, or are under the age of 13 or are like 9 years old, which is actually common. It might make them think very mixed thoughts. Plus i find it a bit disrespectful that i saw on reddit that you have to press a button to pay respects to a fallen soldiers box at a simulated game funeral, that was the only part that effected me emotionally due to the fact that its just not right having to press a button even if the game could take you right through it. I think the game will make very strange effects. I shall see. |
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| 06 Nov 2014 09:20 AM |
Yes. Because it's the first game to have cinematics like that. |
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| 06 Nov 2014 10:12 AM |
| Showing the emotional effects of war is a good idea. These guys literally have to live with the fact they killed a man. They also have to experience anguish, death, intense situations, psychological situations and have to keep secrets on a daily basis. Imagine having to witness your best friend suffer while you're shooting men back and forth. It's hard. In a video game, it's really hard to show the true effects of something like that. Not only that, but 9 year old kids really shouldn't be playing this game. They wouldn't understand it, anyways. Though, the Call Of Duty storylines is usually always the same. You take orders, argue with your boss, shoot some fools, bomb a building, get into a car accident, suffer atleast 3 near death experiences, fight the final boss in a fight that drags on, the boss gets the upper hand, when he is about to kill you someone shows up and kills him, then they play a badass band like Avenged Sevenfold at the end. So the emotional aspect really doesn't play a part in it that well. It would in a game like Medal Of Honor. |
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| 06 Nov 2014 10:19 AM |
"boss" The only CoD games that have has "bosses", as far as I know, was the quick time events at the end of MW3/BOps1, and even they, they're less than 30 seconds long, and don't drag on. I've not played BOps2, or Ghosts, so they might be differant.
But in MW1/2,the final enemy, is literately a few shots at most, with Zakahov on the bride. Shepard in MW2, was literately one trigger pull, and you killed him. None of the ealier games even had bosses at any point throughout the campaign, unless it was say, a tank that required you to destroy it, or something.
Also, tell me how http://youtu.be/RAucmy-5bj4?t=43s isn't emotional at all?
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fdfxd
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| Joined: 02 Apr 2010 |
| Total Posts: 18382 |
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| 06 Nov 2014 10:19 AM |
dude,
i'm Egyptian and I find this unreadable.
WTH?
#lrn2paragrph scrub
and seriously?
you are going by
"lol, if I can't find anything mechanical to insult the game with, i'll resort to the narrative and then turn my back and praise doom" |
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shan780
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| Joined: 16 May 2010 |
| Total Posts: 5217 |
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| 06 Nov 2014 12:20 PM |
| it's was pretty obviously there to initiate a cutscene as soon as the player was done looking around. |
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| 06 Nov 2014 12:24 PM |
Plus,
People would rant on about how it played more like a movie, if they didn't include player interaction in bits like that, and instead had a full-fledged cutscene. |
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7w4
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| Joined: 01 Oct 2013 |
| Total Posts: 16508 |
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| 07 Nov 2014 11:39 AM |
"Showing the emotional effects of war is a good idea. These guys literally have to live with the fact they killed a man. They also have to experience anguish, death, intense situations, psychological situations and have to keep secrets on a daily basis. Imagine having to witness your best friend suffer while you're shooting men back and forth. It's hard. In a video game, it's really hard to show the true effects of something like that. Not only that, but 9 year old kids really shouldn't be playing this game. They wouldn't understand it, anyways. Though, the Call Of Duty storylines is usually always the same. You take orders, argue with your boss, shoot some fools, bomb a building, get into a car accident, suffer atleast 3 near death experiences, fight the final boss in a fight that drags on, the boss gets the upper hand, when he is about to kill you someone shows up and kills him, then they play a badass band like Avenged Sevenfold at the end. So the emotional aspect really doesn't play a part in it that well. It would in a game like Medal Of Honor."
I think that some people have problems living with the fact that hey killed a man, but I have mixed thoughts and it matters on lots of aspects of how I killed a man If i were to say I would have emotional problems, I'm pretty sure that I have some amazing ideas and may not go into the "killing" area if I ever become some type of military. I think that I do not apply to other people, as I am very different in a educated way. I had schiz and then I removed it from my mind when I was young somehow and it doesnt make sense. Its hard to show effects in a 3d war game. Really hard. Play pokemon mystery dungeon explorers of sky, that shows some real effects and its 2D. It seriously made me smarter, it made me different, I don't know. 9 year olds play that game, I have seen it a few times irl, They actually do understand it but react emotionally lots more. I don't know about the boss things, I don't know metal of honor and I'm really good at handling emotional effects
idiot is my siggy/signature |
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7w4
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| Joined: 01 Oct 2013 |
| Total Posts: 16508 |
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| 07 Nov 2014 11:40 AM |
The youtube link could be emotional, but is not to certan people, I don't find it emotional as i'm too busy tracing the triangles with my mind |
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Milbert23
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| Joined: 04 Mar 2009 |
| Total Posts: 23533 |
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7w4
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| Joined: 01 Oct 2013 |
| Total Posts: 16508 |
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7w4
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| Joined: 01 Oct 2013 |
| Total Posts: 16508 |
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| 07 Nov 2014 04:20 PM |
| press x to bury is a annoying term1 |
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