Raidorz
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| Joined: 28 Apr 2011 |
| Total Posts: 5221 |
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| 06 Nov 2014 11:58 AM |
This script first didn't work for me:
Wall.CFrame = game.Players.Player1.Character.Torso.CFrame CFrame.new(0,0, -10)
Someone told me I should add *before CFrame.new
Wall.CFrame = game.Players.Player1.Character.Torso.CFrame *CFrame.new(0,0, -10)
The script worked fine, but what does * do? |
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devTools
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| Joined: 06 Sep 2014 |
| Total Posts: 7950 |
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RoflBread
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| Joined: 18 Jun 2009 |
| Total Posts: 3803 |
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| 06 Nov 2014 12:51 PM |
| Multiplying a CFrame will translate it along its local axis |
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