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| 04 Nov 2014 02:01 PM |
| I want to make something where if I save a weapon in one place of a universe, I can load that same exact tool in another place in the same universe. I have no idea how to do this. Roblox wiki didn't help either. Can someone help? |
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| 04 Nov 2014 02:21 PM |
| umuubmubmbupubpmbuubububmubububmbumpbumpbuubmpbumpubpmbumpbuubmpubmpbuympbu7ubmp |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 04 Nov 2014 03:34 PM |
DataStores Use a HasGot bool, and clone a model from SS if it is true.
Thank you for your uselessness, good bye. |
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| 04 Nov 2014 06:44 PM |
| What is SS? And what is a hasgot bool? |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 04 Nov 2014 06:52 PM |
You could save the names of all the tools in a table then do something like
for i, tool in pairs(tools) do game.ReplicatedStorage[tool]:Clone().Parent = player.Backpack end |
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| 05 Nov 2014 02:15 PM |
| I can't do that because the table would go away after the player leaves. |
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| 05 Nov 2014 04:21 PM |
plr:SaveInstance() plr:LoadInstance() Search that. |
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| 05 Nov 2014 06:04 PM |
| That is pleased specific. It won't work. I need the tools avaliable across the whole universe, not just for one place. |
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| 06 Nov 2014 06:14 AM |
What do you mean with the whole universe? In like every game?
You can make free models I guess... |
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OzzyFin
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| Joined: 07 Jun 2011 |
| Total Posts: 3600 |
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| 06 Nov 2014 06:33 AM |
@Elite
http://blog.roblox.com/2013/12/game-universes-and-the-quest-for-massive-scale/
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