Ruinable
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| Joined: 14 Sep 2014 |
| Total Posts: 8903 |
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| 04 Nov 2014 05:46 PM |
help! The bullet won't shoot more than a few studs when you're in First Person. Test it here http://www.roblox.com/Ruinables-Place-Number-27-place?id=185535274 No, the Barrel is not inside a part, i tested this by withdrawing a few studs from the rest of the gun parts.
local tool = script.Parent local user local damage = 20
tool.Equipped:connect(function(mouse) user = tool.Parent mouse.Button1Down:connect(function() local ray = Ray.new(tool.Barrel.CFrame.p, (mouse.Hit.p - tool.Barrel.CFrame.p).unit*300) local hit, position = game.Workspace:FindPartOnRay(ray, user) local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if humanoid then humanoid:TakeDamage(damage) end local distance = (position - tool.Barrel.CFrame.p).magnitude local rayPart = Instance.new("Part", user) rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new("Bright orange") rayPart.Transparency = 0.5 rayPart.Anchored = false rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.2, 0.2, 4) rayPart.CFrame = CFrame.new(position, tool.Handle.CFrame.p) * CFrame.new(0, 0, -distance) local bodyForce = Instance.new('BodyForce', rayPart) bodyForce.Name = 'Antigravity' bodyForce.force = Vector3.new(0, rayPart:GetMass() * 196.2, 0) rayPart.Velocity = rayPart.CFrame.lookVector * -500 tool.Handle.Fire:Play() end) end)
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 04 Nov 2014 06:03 PM |
I see all these views ya know guys. Post. something.
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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| 04 Nov 2014 06:05 PM |
Uhmmm. WELL. That's because you're firing backwards. |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 04 Nov 2014 06:10 PM |
The part is backwards idk
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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shooter06
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| Joined: 13 Jan 2011 |
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| 04 Nov 2014 06:11 PM |
Its because you parent it to the player, therefor adding it to the list of transparent things when you zoom in. Parent it to workspace
print("Hello World!") |
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Ruinable
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Ruinable
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| Joined: 14 Sep 2014 |
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| 04 Nov 2014 06:15 PM |
Umm, hope it wouldn't be too much trouble, but how to I make the gun automatic, so as long as I'm holding down mousebutton 1, it will shoot?
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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shooter06
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| 04 Nov 2014 06:15 PM |
Not like anyone pays attention to the game mechanics anyways....
print("Hello World!") |
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shooter06
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| 04 Nov 2014 06:16 PM |
make a loop that checks if the mousebutton1 is down then it creates new raycasts (assuming thats what you used) repeatedly and keeps looping for checks
or look at fm code
print("Hello World!") |
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anaIyze
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| Joined: 29 May 2014 |
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| 04 Nov 2014 06:21 PM |
`.unit*300` .unit` `*300`
-_- |
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shooter06
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| 04 Nov 2014 06:23 PM |
hi analyze
print("Hello World!") |
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Ruinable
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| 04 Nov 2014 06:24 PM |
@Shooter, I changed the MouseButton1Down:connect(function() to
while mouse.Button1Down:connect() do
And now it just shoots while it's equipped wot do
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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anaIyze
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shooter06
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| Joined: 13 Jan 2011 |
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| 04 Nov 2014 06:25 PM |
"look at fms" "check if mousebutton1 is down"
print("Hello World!") |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 04 Nov 2014 06:27 PM |
i hate using FMs.
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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shooter06
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| 04 Nov 2014 06:28 PM |
"look at fms" "LOOK" not use "LOOK"
print("Hello World!") |
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anaIyze
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| Joined: 29 May 2014 |
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| 04 Nov 2014 06:29 PM |
| well how else would you learn you dumb noob |
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Ruinable
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| 04 Nov 2014 06:42 PM |
^ wiki m8
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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anaIyze
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| Joined: 29 May 2014 |
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| 04 Nov 2014 06:50 PM |
where will you turn when you want to start baking something other than basic
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Ruinable
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| Joined: 14 Sep 2014 |
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| 04 Nov 2014 06:53 PM |
Scripting helpers. ( ͡° ͜ʖ ͡°)
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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128GB
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| Joined: 17 Apr 2014 |
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| 04 Nov 2014 06:53 PM |
I told you how to fix it http://www.roblox.com/Forum/ShowPost.aspx?PostID=149185361 |
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lordrambo
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| Joined: 16 Jun 2009 |
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| 04 Nov 2014 06:54 PM |
| You should only make a new thread as a last result. Try searching Scripting Helpers, definitely look at free models, wiki, whatever it takes. The way I saw it was, I was inconveniencing everyone else when I made a thread. |
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Ruinable
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| Joined: 14 Sep 2014 |
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| 04 Nov 2014 06:55 PM |
Your thing did no help
how to make auto. ?
gr8 b8 on a sl8 pl8 of f8 m8 | ( ͡° ͜ʖ ͡°) |
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128GB
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| Joined: 17 Apr 2014 |
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| 04 Nov 2014 06:56 PM |
The problem is the anchored brick is flying away because its spawned inside the tool
anchor the brick and CFrame it to where you want it |
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