kittyabs
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| Joined: 24 Feb 2011 |
| Total Posts: 10297 |
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| 02 Nov 2014 03:34 PM |
/8ff12f94cfcb46a7dc72d2f36d67ee28
again for those not caught up ROBLOX has terribad rendering for its triangles so the base had to be restarted
while we're doing that we decided to stick to the lore and not add trees and eveyrhing, so obviously an island setting would be kind of boring if there werent trees or anything so we're going for more of a claustrophobic cave setting.
keep in mind that any *ground level terrain* is exposed (i.e. no rocks over it) and anything that is *overshadowing it* is on ground level but is covered by rocks
Second level terrain is ALWAYS covered 100% except for when it meets hole
and third level terrain is rarely covered.
This is not going to be a big base, it's going to be sort of a large map but thats because its very spread out.
Vehicles are being considered, obviously no air vehicles because air + caves is never a good idea but something similar to warthogs or mongooses maybe.
tl;dr just remmeber when looking at the plans that anything light tan doesnt have rock ontop of it, and some light transportation vehicles might be considered because it is long. opinions? |
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1roy999
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| Joined: 18 Jun 2010 |
| Total Posts: 5603 |
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kittyabs
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| Joined: 24 Feb 2011 |
| Total Posts: 10297 |
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| 02 Nov 2014 03:34 PM |
| btw thats gyazo for anyone that cant recognize a gyazo thingy |
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V401
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| Joined: 12 Oct 2014 |
| Total Posts: 3222 |
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kittyabs
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| Joined: 24 Feb 2011 |
| Total Posts: 10297 |
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| 02 Nov 2014 03:37 PM |
i dont get how this is halo reach i only used warthogs/mon gooses as a reference because theyre basically universal and everyone knows how big they are/what they carry.
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kittyabs
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| Joined: 24 Feb 2011 |
| Total Posts: 10297 |
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| 02 Nov 2014 03:37 PM |
@marshal look at key
its birds eye view |
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V401
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| Joined: 12 Oct 2014 |
| Total Posts: 3222 |
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| 02 Nov 2014 03:38 PM |
fine i'll say it myself
"ogm spire from halo:reach111"
reasons: map is slimier vehicle names the spire spire
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V401
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| Joined: 12 Oct 2014 |
| Total Posts: 3222 |
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| 02 Nov 2014 03:39 PM |
| but apart from hat, 10/10 would raid |
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E981
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| Joined: 14 Aug 2009 |
| Total Posts: 10689 |
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| 02 Nov 2014 03:44 PM |
/E IdzJ5u.p ng
I mean really, just screenshot your roblox game map, the use that. If you don't like how it looks, edit in Photoshop. Or use the .Obj export the roblox devs gave you for a reason, & render it in Blender, all nicer-like then use that image for the map. |
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kittyabs
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| Joined: 24 Feb 2011 |
| Total Posts: 10297 |
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| 02 Nov 2014 03:45 PM |
"map is slimier"
similar*?
how is it similar lol no map had a triangle shape at all xd |
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E981
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| Joined: 14 Aug 2009 |
| Total Posts: 10689 |
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