squerpooo
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| Joined: 18 Feb 2011 |
| Total Posts: 2356 |
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| 01 Nov 2014 07:58 PM |
Is there a way to detect how loud a sound is at the given moment?
Reality is a lovely place, but I wouldn't wanna live there |
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xLink123
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| Joined: 07 Aug 2014 |
| Total Posts: 11158 |
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| 01 Nov 2014 08:14 PM |
if Sound.Volume == x then --code end |
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| 01 Nov 2014 08:16 PM |
if sound.loud == true then do --code end |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 01 Nov 2014 08:18 PM |
| ^ This fool can't even Lua. Ignore him, you're doing fine. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 08:20 PM |
I think what he means even if the sound is playing, it could still be silent depending on the sound that was uploaded.
Be that the case, no, I doubt it. |
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| 01 Nov 2014 08:22 PM |
function turnsoundDown(isup) if sound.loud == true then do sound.quiet == true
end
turnsoundDown(sound) |
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| 01 Nov 2014 08:33 PM |
Love the username.
--ThatChristianGuy |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 08:50 PM |
| You shouldn't. The account was clearly made with the intention of trolling, and he chose to also ridicule your religion along with it. |
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| 01 Nov 2014 08:52 PM |
I'm Christian.
It's just that you piss me off. I asked you for help and you did nothing for me.
All eLunate does is post rude comments.
I created this account because I truly love God.
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 01 Nov 2014 08:55 PM |
I try. And if your sign of love is a middle finger to the skies, then well, may God have mercy on your soul XD |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 08:57 PM |
Ohho, plot twist. If eLunate is being rude to someone it's usually because they did something stupid. |
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| 01 Nov 2014 08:58 PM |
Like you're any better.
You don't believe him at all. Your first comment was judging my group and shirt.
That's all you can do, you can only judge.
But only God has that right.
“Do not judge, or you too will be judged. For in the same way you judge others, you will be judged, and with the measure you use, it will be measured to you." Matthew 7:1
And that fact that you hate Christians is just more proof that the bible is true.
Matthew 10:22 “ and you will be hated by all for my name's sake. But the one who endures to the end will be saved.”
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 08:59 PM |
You're judging eLunate right now
#shrekt |
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| 01 Nov 2014 09:00 PM |
"judging "
I don't see how speaking God's word is judgement.
It's informant. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 09:02 PM |
"Like you're any better." "That's all you can do, you can only judge." |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 01 Nov 2014 09:03 PM |
Come now, you speak that stuff as if you believed in shrinking cookies and white rabbits being late for a date just because they existed in a book. Get out of wonderland dude, in real life you don't get to see how far the rabbit hole goes. |
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squerpooo
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| Joined: 18 Feb 2011 |
| Total Posts: 2356 |
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| 01 Nov 2014 09:10 PM |
Why are you fighting when I still don't have an answer?
Reality is a lovely place, but I wouldn't wanna live there |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 09:12 PM |
| Did you even read the thread? |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 01 Nov 2014 09:12 PM |
| First reply sort of answered |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 09:14 PM |
| I doubt that's what he meant. |
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squerpooo
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| Joined: 18 Feb 2011 |
| Total Posts: 2356 |
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| 01 Nov 2014 09:25 PM |
What I mean is, the volume is always changing, whether it is fading in our out. How do I detect that?
Reality is a lovely place, but I wouldn't wanna live there |
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shooter06
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| Joined: 13 Jan 2011 |
| Total Posts: 7443 |
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| 01 Nov 2014 09:27 PM |
if it's in soundscape then
while wait() do print(game.Soundscape.Sound.Volume) end
print("Hello World!") |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 01 Nov 2014 09:27 PM |
You didn't clarify at all, so we'll go through this one more time. If it's the volume property of sound, print(sound.Volume). Otherwise you probably can't. If there isn't a property or method for it on the wiki assume that you can't. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 01 Nov 2014 09:31 PM |
| Actually, I have an idea. Relative sound, divide the sound's volume with the source's magnitude from the camera. Bigger = quieter, smaller = louder |
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| 01 Nov 2014 09:33 PM |
11-01-2014 06:55 PM
. . . . . . . . . . . . . .. . . . . . . . . . . . . .. . . . . . . . . . . . ... . |
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