Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
| |
|
bluefredy
|
  |
| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
|
|
| 01 Nov 2014 01:39 AM |
| How do I make a player godded through a CharacterAdded function. |
|
|
| Report Abuse |
|
|
| |
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 01:41 AM |
@blue
Hook up to the adding of the character in a script, get the Humanoid, then set the MaxHealth and Health accordingly.
function characterAdded(character)
local player = game.Players:GetPlayerFromCharacter(character) if player ~= nil then
local humanoid = character:WaitForChild("Humanoid") humanoid.MaxHealth = math.huge humanoid.Health = humanoid.MaxHealth
end
end
workspace.ChildAdded:connect(characterAdded) |
|
|
| Report Abuse |
|
|
Procellus
|
  |
| Joined: 28 Oct 2014 |
| Total Posts: 1525 |
|
|
| 01 Nov 2014 01:41 AM |
is TestService at all useful
because it isnt |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
| |
|
bluefredy
|
  |
| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
|
| |
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 01:43 AM |
@Keith
I've never used it before. |
|
|
| Report Abuse |
|
|
Shagabash
|
  |
| Joined: 20 Jun 2008 |
| Total Posts: 6217 |
|
|
| 01 Nov 2014 01:45 AM |
| Would it be possible to script a 100% automated clan (it would implement quite a bit of HttpService and PHP on a private site)? |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
| |
|
|
| 01 Nov 2014 01:45 AM |
@Unclear
Is there a leaked way to get points or give a promotion in-game?
+1 Post Join Terran Cohort |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 01:45 AM |
@Shaga
A 100% automated clan? Yes... albeit I am strongly against the concept. If you want to automate everything, might as well just automate your member base as well and you can never lose, haha. |
|
|
| Report Abuse |
|
|
Procellus
|
  |
| Joined: 28 Oct 2014 |
| Total Posts: 1525 |
|
|
| 01 Nov 2014 01:46 AM |
"Would it be possible to script a 100% automated clan (it would implement quite a bit of HttpService and PHP on a private site)?"
NO YOU CAN'T MAKE CLAN TECH WITHOUT KNOWING HOW TO SCRIPT IT'S IMPOSSIBLE YES YOU CAN MAKE A BUNCH OF STUFF IF THAT'S WHAT YOU MEAN
|
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 01:47 AM |
@Blood
Even if you had the code to promote off-site it would be useless without access to a web server, unfortunately. You or someone you know and trust must have web development knowledge. I would personally just learn it myself, because it is often difficult to find people who you can trust enough to sign away important parts of your group to. |
|
|
| Report Abuse |
|
|
Procellus
|
  |
| Joined: 28 Oct 2014 |
| Total Posts: 1525 |
|
|
| 01 Nov 2014 01:47 AM |
*make all your clan tech
why do so many people think its possible
GRRRR IT MAKES ME ANGRY AND WHEN I GET ANGRY GRRRRR |
|
|
| Report Abuse |
|
|
Shagabash
|
  |
| Joined: 20 Jun 2008 |
| Total Posts: 6217 |
|
|
| 01 Nov 2014 01:48 AM |
| I'm against it too, but the concept fascinates me, heh |
|
|
| Report Abuse |
|
|
Procellus
|
  |
| Joined: 28 Oct 2014 |
| Total Posts: 1525 |
|
|
| 01 Nov 2014 01:49 AM |
apparently isaac and others like isaac believe you can make the best clan tech EVER!!!111111 purely out of PHP with no scripting > at all <
|
|
|
| Report Abuse |
|
|
|
| 01 Nov 2014 01:50 AM |
| why dont my scripts stop working when i copy them from serverstorage |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 01:53 AM |
@Faux
A bit more detail would be good. |
|
|
| Report Abuse |
|
|
Clerical
|
  |
| Joined: 18 Dec 2012 |
| Total Posts: 11724 |
|
|
| 01 Nov 2014 01:58 AM |
| does the universe thing uses the same script for the original place and the other places in the universe? |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 01:58 AM |
@Cler
Depends, but usually yes. |
|
|
| Report Abuse |
|
|
|
| 01 Nov 2014 02:07 AM |
I am making a gun generator
And I have a few ideas, but how would you personally go about generating the models?
I was thinking having different node parts
and per each stat increasing their size and etc based on fire rate mag size etc |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 02:13 AM |
@Don
Yeah, that is how I would go about it as well. |
|
|
| Report Abuse |
|
|
|
| 01 Nov 2014 02:15 AM |
cler has decided he wants to go with a addon system
kinda like ya know different mags and barrels and it decided which of each type to use for the model based on stats
anyway thanks for the answer man |
|
|
| Report Abuse |
|
|
Unclear
|
  |
| Joined: 27 Aug 2011 |
| Total Posts: 17060 |
|
|
| 01 Nov 2014 02:16 AM |
@Don
No problem. Hope everything turns out well! |
|
|
| Report Abuse |
|
|