T1GGE
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| Joined: 22 Feb 2014 |
| Total Posts: 10 |
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| 01 Nov 2014 08:26 AM |
Im making a round script, however i need it to be able to update the text in my gui. I thought this would work: game.Workspace.Startergui.ScreenGUI.Timer
any help please? |
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| 01 Nov 2014 08:32 AM |
| *workspace *StarterGui * ScreenGui |
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davisky2
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| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
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| 01 Nov 2014 08:32 AM |
| Whatever is in StarterGui only appears when player respawns. |
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| 01 Nov 2014 08:33 AM |
| He can use startergui though. |
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davisky2
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| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
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| 01 Nov 2014 08:34 AM |
| ^ He wants it to update immidiately not only when player respawns. |
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davisky2
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| Joined: 04 Mar 2012 |
| Total Posts: 4710 |
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| 01 Nov 2014 08:36 AM |
^
I dont think that youre getting what i am saying. |
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| 01 Nov 2014 08:39 AM |
| Do you not know what the changed event is? it's possible to update a gui in the startergui |
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| 01 Nov 2014 08:50 AM |
| But there are better ways to do it, specifically with RemoteFunctions. |
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| 01 Nov 2014 08:50 AM |
"*workspace" Actually, no, he had it correct. |
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| 01 Nov 2014 08:54 AM |
He said game.Workspace, which is not deprecated. game.workspace will not work, as far as I know, so I think your correction actually broke it. |
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