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| 31 Oct 2014 05:22 PM |
Welcome to the Mini Builders Guild or MBG for short. Here is most of our server rules. Note these will be changed. Also if a sever has its own rule you will follow these and the servers rules.
■▬▬ Index of the Guild ▬▬■
I...Basic Rules. II...Economic Rules. III...Military Rules IV.....Punishments
■▬▬ Basic Rules of the Guild ▬▬■
I.Don't Flame, Curse, Bully or attack another Member in any way. II.Be Nice. III.Do not Disrespect Admins or Mods, also respect Each Other. IV.Don't look Loop holes/Use Loop Holes V.Do what a Admin/Mod says don't talk back! VI.Like said on top sever may have there own rules, follow those and these.
If you have ANY Problem, with Bullying or you don't understand a rule. Do not be scared to PM a Admin or a Mod for help! That's what they are there for.
■▬▬ Economic Rules of the Guild ▬▬■
I. These rules only apply to Economic servers. II.Companies are allowed. III.Nations starts with 500 Million in the Bank. Companies 500 Thousand. IV.Things like NATO,UN,EU are all allowed. This includes Trade Federations as well. V.Company made products are better then basic weapons or whatever there selling, they will give your industry/troops a edge in the game. VI. Trade Federations will add 1.5% Bonus to your trade income per member. VII. PMC's are allowed but are not as strong as a well trained military. (Even if there ex-Spec ops)
-Money Broad- I.Do not say you have something that you clearly don't. (Don't Cheat) II.Your money goes up Daily (IRL) III.It takes 4 Factories to earn half a million in industry. IV.It takes 6 Studs of farms to earn a half a million in farming. V.You can tax companies that are in your nation. You choose how much you tax though. VI. Companies must show what nations are buying there products and what product there buying. VII. Companies must show how much there being Taxed by the country there in.
■▬▬ Military Rules of Guild ▬▬■
Nukes are only allowed in servers that allow them!
I.Don't teleport units. II. 10 Buildings is 1 Fort is 6 troops (untrained). For you want a well trained military its 15 buildings 1 Fort. (You need 1 Barack or Training base per 5 Forts) III.Barracks are need to Recruit and Train a Elite Military. IV. You may not use Barracks but you will have Disadvantage fighting a well trained Military. V. Forts will add better protection for Defenders. VI.Hills/Mountains will give the Force using them a Advantage. VII. It will take Troops 5 Minutes to March 500 Studs. IX.It will take 5 Minutes for Ships to move 1000 Studs. X.Factories are needed to make guns to tanks. You may not need factories but that will give you a disadvantage on the battle field. This applies from 1400s to the Future. XI.Workshops are needed to make good Swords to Bows. You may not need workshops but that will give you a disadvantage on the battle field. 1000 BC to 1400s. XII.Wars can only happen when a Admin or Mods are Around. XIII.Forts can hold 6 Units, a port can hold 4 ships, a air field can hold 6 squadrons. XIV.A Regiment is 500 People, a Artillery/Cannon Regiment is Artillery/Cannon 10 of , a Fighter Squad/Bombers are 5.
-Unit Ranges on Land.-
Horse Archers:2 Studs Archers:3 Studs. Ballistics: 5 Studs Catapults: 6 Studs
Musket Units:1 Studs Cannons:8 Studs
1930s-Modern Gun using Unit:2 Studs Tanks:5 Studs Artillery:15 Studs. Spec Ops:3 Studs Snipers:4 Studs
-Naval Units Ranges.-
Archer Boat:3 Studs Boarding Boat:1 Stud Transport Ship:1
Sloop:3 Studs Frigate:4 Studs Gallon:4 Studs Men of War:6 Studs Transport Ship:2 Studs
Submarine:5 Studs Frigate:7 Studs Destroyer:8 Studs Battle Ship:8 Stud. Transport Ship:2 Studs Air Craft Carrier:2 Studs
-Note- This doesn't include how far they go from port this is range of gun.
-Air Units Range.-
WW1 Planes:15 Studs (50% chance of hit) WW2 Fighter Planes:60 Studs WW2 Bomber Planes: 55 Studs Modern Jet:150 Studs Modern Bomber:150 Studs Missile(If allowed in Server):2000 Studs Cargo Plane/Transport:100 Stud
-Note- This IS how far they can go from Air field. |
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