Viperium
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| Joined: 22 Sep 2012 |
| Total Posts: 196 |
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| 29 Oct 2014 07:27 AM |
Hey guys!
I need to know how to add different weapon positions to a colonial musket.
Basicly, if I press N, a musket would go into the port arms position. What I want to do is do that exact same thing, but with a different position. How would I do this?
For example: Press V and the character arms and the musket move into the MR position.
Please help! Thanks guys! |
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| 29 Oct 2014 09:39 AM |
| Bit of a guess but if you go into the script and change the key for MR to a V then it may work? (Look for an if condition in .KeyDown) |
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Viperium
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| Joined: 22 Sep 2012 |
| Total Posts: 196 |
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| 29 Oct 2014 05:53 PM |
| But I want to change the actual position of the MR and make it something different. |
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