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Re: Ways to cut down on the inflation.

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GooseNoob is not online. GooseNoob
Joined: 06 Jan 2012
Total Posts: 2187
26 Oct 2014 07:48 PM
Reduce getting tickets per day from 10 to 1. This will encourage people to buy ROBUX to continue playing the game and having fun.

Also you must pay to use the forums. You must pay 100 tickets per year, 1 ticket per new post and 10 tickets per new thread.
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rymanator10 is not online. rymanator10
Joined: 24 May 2012
Total Posts: 5216
26 Oct 2014 07:53 PM
Great! Now we have a way to make the inflation even worse!

My way to fix the ongoing tix inflation is to make more affordable tix items.
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ModernFrankenstein is not online. ModernFrankenstein
Joined: 14 Jan 2013
Total Posts: 8313
26 Oct 2014 08:12 PM
^ this actually would fix it you robot nub
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videofindersTV is not online. videofindersTV
Joined: 11 Sep 2011
Total Posts: 9449
26 Oct 2014 08:39 PM
"Reduce getting tickets per day from 10 to 1. This will encourage people to buy ROBUX to continue playing the game and having fun.

Also you must pay to use the forums. You must pay 100 tickets per year, 1 ticket per new post and 10 tickets per new thread."

>"FREE"
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ModernFrankenstein is not online. ModernFrankenstein
Joined: 14 Jan 2013
Total Posts: 8313
26 Oct 2014 09:08 PM
^

Playing games is free
Joining groups is free
Using the forums is free (a virtual currency isn't real money, is it is free if this happened).
Joining is free
Making friends is free
Making games is free.
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jetstriker25 is not online. jetstriker25
Joined: 24 Apr 2009
Total Posts: 1485
26 Oct 2014 10:03 PM
WNTS

also, this would not be effective as tix would over the course of a few months to a year become more valuable than robux due to the absurdly low rate of creation, compared to robux. this is assuming there is at least 1 bc member for every 15 active nbcs, tbc being worth 2.33 bcs and obc being worth 4. also trade currency is directly with other players, not roblox
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