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| 26 Oct 2014 07:41 PM |
There are two teams. Swat and heistmen, at the start of each round the SWAT will set up at the place of the heist. Then the heistmen must beat the SWAT's defenses and infiltrate the place. Once infiltrated the heistmen will have a task and the SWAT will have a task of stopping the heistmen. If the heistmen die, the round is over. If they live, they must escape. Heistmen will get one life and some advantages (Better body Armour and weaponry). The SWAT will be less equipped and get 2-3 lifes. Share your thoughts below :D
-Possible hostage system -Diffrent 'wanted' levels? (security officers --> local police --> SWAT) -Civilians? -SWAT snipers? (Stay in the open to long and you get shot at) |
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Amexurous
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| Joined: 28 Jan 2014 |
| Total Posts: 324 |
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| 26 Oct 2014 07:53 PM |
| Any suggestions/details? Map ideas? Anything is helpful! |
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SoundGod
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| Joined: 29 Jun 2012 |
| Total Posts: 4498 |
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| 26 Oct 2014 09:32 PM |
robbers= less armor more mobility/fire power
swat= high armor mid mobility/mid fire power |
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| 27 Oct 2014 04:16 PM |
Ok good idea :)
Any other suggestions? |
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