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| 14 Oct 2014 12:09 PM |
Hey guys! The Turret Master is coming out soon. As soon as we have half the story done, we'll have Alpha coming out. V 0.01. You can buy the "Annihilator" Game pass to add 16+ Damage to your Turret. Planned features are Custom Multiplayer Servers (With friends), Campaign mode and best of all BOSS MODE! Fight all the bosses in the whole game!
Gamepasses - Annihilator. Your turret has gained 16+ damage!
Soon to come GamePasses
- Ending. Fight the Scientist Horde and Lord Krugenus Unfinished Minion horde!
Don't answer the same question like 250 times! Thanks |
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| 14 Oct 2014 03:20 PM |
| Mutations are being added! >:D |
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| 15 Oct 2014 10:49 AM |
| Wave 2 is added with special mutations! (Special moves to them will be added) |
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| 16 Oct 2014 01:14 PM |
| Adding a boss called "The Planner" |
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| 16 Oct 2014 01:16 PM |
| Note: All monsters/bosses WILL LOOK UGLY. Once the game is finished. Bosses will be my first priority to pretty up and add awesome moves too + Boss Bars on top middle screen :) Thanks :P |
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| 16 Oct 2014 08:06 PM |
I'm gonna be honest here. It seems really unpolished.The zombies look ugly and the castle makes me wanna rip my eyes out. iT has many glitches, and the text on the screen is generic. If you want this to be a front page game your gonna have to practice, alot. |
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| 18 Oct 2014 04:58 AM |
| Starshine, the most important thing is to script the game first, not pretty up the map, once the scripting is done, I'll work on the zombies, make an awesome castle and so on. I'm also doing the screen text as like a remembrance of the old Roblox, where there were story games with text on screen. And I will of course practice, this is like a sequel to my Zombie Invasion in Nexville. (Closed it) but anyway, thanks for feedback, cya. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 18 Oct 2014 10:18 AM |
| Here's a good question that nobody asked? Where's the turret? |
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| 18 Oct 2014 10:22 AM |
| Finally! I was waiting on that :D. I'm working on the new castle, and you see like the empty window holes? That's where the turrets are gonna be |
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| 19 Oct 2014 04:01 AM |
| Once the turrets are made, the demo will be complete! Note: This map isn't the final, the zombies won't be in final and nor will the boss. + Needs 2 players to start the game! |
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| 24 Oct 2014 05:42 AM |
| An ad has been put up for about 600 or something tix. A boss fight is implemented and a cash system is in the works! And a welcome GUI has been added + a new castle in all and 4 new turrets/coloured and a gamepass which works (tested) and gives your turret 40 damage! that's a 3 hit kill to a normal zombie and 4 hit kill to Mutation! Powerful! But now it's your turn. Goodluck |
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| 26 Oct 2014 05:44 AM |
| Question: Should I release Single Player first? Or finish multiplayer? |
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| 03 Jan 2016 11:21 AM |
Bump :))))
- Fixed Cash GUI, updates automatically - Fixed when you jump off turret, you fall over - Fixed all zombies being stuck together - Fixed The Planner's backpack - Fixed the game to restart when lost or complete - Fixed so messages dont actually overlap eachother anymore xD - Fixed so zombies cannot jump on roof and nor can humanoids |
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| 04 Jan 2016 02:19 PM |
| Anyone like to spare some of their great ideas ;D? |
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| 04 Jan 2016 02:32 PM |
make it so you can purchase cash for upgrades
make some new and original monsters (zombies? really?)...like evil moving bamboo, i dont know. Go crazy.
could make it teams to add to originality - heck, you could even make it so that the opposing teams spawn monsters for the others...if you want
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| 04 Jan 2016 02:33 PM |
| *Purchase cash for upgrades to the castle. I think it's obvious you want to add upgrades to the turrets. |
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| 04 Jan 2016 02:43 PM |
| I see so it's like a BTD versus style, so like there is Castle team and enemy spawning team and so on. So that way they can spawn the enemies, the enemy team of course,? |
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| 01 Jun 2016 10:25 PM |
ahahahha this is old
i've been triggered |
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