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Re: Any game ideas for a new inspiring game dev ?

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liamhatton is not online. liamhatton
Joined: 19 Jan 2011
Total Posts: 54
22 Oct 2014 01:36 PM
Firstly I want to put out that I have no scripting or modeling knowledge BUT !
I am willing to try this as I have gotten very interested for game development, but I have no idea on a game type or genre to make my first game on!
so can you guys or girls give any suggestions please.
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chanmanlego is not online. chanmanlego
Joined: 19 Nov 2011
Total Posts: 181
22 Oct 2014 06:34 PM
skylanders like you buy a t-shirt and you be that charater
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
22 Oct 2014 09:55 PM
^Ewww, bad idea, nobody wants to spend $400 to unlock characters except those parents who are obsessed with giving their children the best possible childhood.^

An adventure style game does sound good.
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chanmanlego is not online. chanmanlego
Joined: 19 Nov 2011
Total Posts: 181
24 Oct 2014 11:42 AM
its not a bad idea each shirt would use up 5 robux and tix 50
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liamhatton is not online. liamhatton
Joined: 19 Jan 2011
Total Posts: 54
24 Oct 2014 03:42 PM
Im not just want R$ or TIX, I am wanting to make a game in which people will enjoy and love, considering I learn and put in the effort.

Although at the moment I am '' Trying '' to learn Lua and I am getting used to c-frame my own models etc...

But I have to say I like the idea of an adventuring game, maybe with nice dynamic lighting and quests but it is all just ideas at the moment, but is that what people will like?

Who knows..
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
24 Oct 2014 03:48 PM
Really it all comes down to one thing for selecting a genre: No matter what genre you choose, there is almost guaranteed that there will be at least one person who likes it.
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liamhatton is not online. liamhatton
Joined: 19 Jan 2011
Total Posts: 54
24 Oct 2014 04:06 PM
Hm, thats very true..

But I think I will proceed in planning for this game next week while im on break, I think the genre will be adventure but that could pose a difficult challenge considering I still know absolutely nothing on scripting with Lua.

Am willing to take this by the neck and just learn the stuff required which could may well stretch into 2015.

I have started to come up with map prototypes already so I hope I can really learn the stuff and produce a game in which I feel happy with and not just say'' To hell with it! '' and just scrap the idea.
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40042002 is not online. 40042002
Joined: 19 Feb 2010
Total Posts: 3
25 Oct 2014 08:01 PM
LOL I already posted this but okay:

Piracy/Island RPG: Something like a pirate cove, or a british port game.

Wizardry/Alchemy: Players team up to make potions to use in battles where they earn points to do other stuff.

[Side Note] I suggest any game involving teamwork since those are a lot funner IMO

Buisness/Industry: A more complex game idea. Players have to run a buisness while competing against each other for revenue. I see it as a new take on the tycoon genre which has been too overused on Roblox.

Black and White: Two people are selected as 'light' and 'dark'. Somehow they have to gain enough support from other players in order to defeat the other. The players supporting the winning side are awarded.

Military Tech: A military game where players have to choices. They can either be a soldier or a scientist. The soldiers obviously are the people in the war, but the scientists work on researching new technology in order to make new guns, vehicles, and various other stuff to help the fighters win the war.

Galatic Domination: Players are balanced out to one of three teams. Initally they get a few plots of land on there own home planet to build rocket pads, armouries, weaponries, etc. They then must capture plots of land from other planets which they can use to get even more buildings. The more plots of land the empire owns, the more advanced buildings they can make. The empire which captures every plot of land wins. Also a game mechanic that I'd add to make it fair: the amount of kills a player gets, the amount of plots they capture, and the amount of points/money should be monitored. Using this data the game can pick out the more advanced players, and these players can be spread evenly amoungst the teams instead of having one team with every good player. You could also add how different planets have different resources to make different buildings.

Weapon Designer: Players are given a set of parts to make swords, gun, or whatever. They get a tool that scripts there creation into a real usable weapon which they can use to fight. Maybe one of the more controversial ideas.

Settlers: Similar to Galatic Domination. Players are split up into teams. They must start the game by cutting the trees on the map, gathering wood and making houses, banks, whatever stuff you find in a town. The players then need a way that they can take over the other towns. Again, you should add the advanced player mechanism suggested above. And you can add the special resource stuff on to this too.
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