Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 24 Oct 2014 04:02 PM |
is tick() useful. all wiki basically tought me was something about 1970 time or so...
what can you do with it |
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Tomarty
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| Joined: 08 Dec 2008 |
| Total Posts: 591 |
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| 24 Oct 2014 04:05 PM |
It is extremely useful
Random use: while true do wait(0.03) part.CFrame = CFrame.Angles(0, tick(), 0) end
I use it for doing complex graphical things that rely on time |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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Tomarty
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| Joined: 08 Dec 2008 |
| Total Posts: 591 |
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| 24 Oct 2014 04:24 PM |
| Rotates the part given the time, other methods can be used to do the same thing, but tick keeps things constant |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 24 Oct 2014 05:19 PM |
Tick is useful for tracking playtime, if you don't want to keep a constant timer running Tick is useful for random seed Tick is useful for Time.DeltaTime Tick is useful for determining real life time Tick is useful for determining a player's time zone
Tick is useful for a lot of stuff. It's the time in seconds since epoch |
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