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Re: the removal of jump delay ruined combat

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DragonOfTime is not online. DragonOfTime
Joined: 16 Jul 2008
Total Posts: 56933
22 Oct 2014 09:19 PM
discuss
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ThePreliator is not online. ThePreliator
Joined: 08 Dec 2012
Total Posts: 3730
22 Oct 2014 09:20 PM
I just heard the word 'bunny' a lot more
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chawlie is not online. chawlie
Joined: 07 Feb 2013
Total Posts: 18181
22 Oct 2014 09:21 PM
actually made it more fun

lol i remember when i was against it
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Intervital is online. Intervital
Joined: 14 Oct 2010
Total Posts: 33382
22 Oct 2014 09:22 PM
wow you said you were sleeping

you RETREATED from the fashion game
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Justin50003 is not online. Justin50003
Joined: 04 Jul 2010
Total Posts: 27043
22 Oct 2014 09:22 PM
bunnies

chicken nuggets
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DragonOfTime is not online. DragonOfTime
Joined: 16 Jul 2008
Total Posts: 56933
22 Oct 2014 09:22 PM
'actually made it more fun'

idk how holding down space + fire until someone dies is at all fun
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DragonOfTime is not online. DragonOfTime
Joined: 16 Jul 2008
Total Posts: 56933
22 Oct 2014 09:23 PM
'wow you said you were sleeping

you RETREATED from the fashion game'

i won

also im on my phone in bed 2 bad
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AceofSpades1977 is not online. AceofSpades1977
Joined: 15 Feb 2010
Total Posts: 5299
22 Oct 2014 09:24 PM
gunfighting is dead
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chawlie is not online. chawlie
Joined: 07 Feb 2013
Total Posts: 18181
23 Oct 2014 03:20 PM
no it made it more fun and easier.

why would you want to time your jumps?

and notice the amount of skilled people in 2012 and prior and compare it to 2013 and 2014 lol
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ISOLAYTOR is not online. ISOLAYTOR
Joined: 26 Jun 2011
Total Posts: 32749
23 Oct 2014 03:22 PM
You didn't time your jump back then.

There were A LOT of skilled people back then as well, the "skilled" people now are just idiotic 6 year olds.
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dslorde is not online. dslorde
Joined: 17 Aug 2009
Total Posts: 12962
23 Oct 2014 03:22 PM
"idk how holding down space + fire until someone dies is at all fun"
>IMPLYING THIS IS HOW ANY GOOD RCLER DODGES
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SilentSwords is not online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
23 Oct 2014 03:23 PM
no worries you can add it back if you want

-{===>SS
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
23 Oct 2014 03:24 PM
It merely increase the skill gap

Put someone good from back then against someone mediocre from today and the latter would win
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nitroyoshi9 is not online. nitroyoshi9
Joined: 17 Jun 2011
Total Posts: 45664
23 Oct 2014 03:25 PM
i agree
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chawlie is not online. chawlie
Joined: 07 Feb 2013
Total Posts: 18181
23 Oct 2014 03:25 PM
exactly you can be one of those retro clans who complain about 'bunny jumping' and reduce the jump frequency

those all turn out swell
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nitroyoshi9 is not online. nitroyoshi9
Joined: 17 Jun 2011
Total Posts: 45664
23 Oct 2014 03:26 PM
it would make it better if jumping/moving reduced accuracy
but i cant script
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DragonOfTime is not online. DragonOfTime
Joined: 16 Jul 2008
Total Posts: 56933
23 Oct 2014 03:27 PM
'no worries you can add it back if you want'

true but im not good at making bases
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stealthclown12 is not online. stealthclown12
Joined: 01 Sep 2012
Total Posts: 487
23 Oct 2014 03:30 PM
agree
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Iysander is not online. Iysander
Joined: 05 Mar 2013
Total Posts: 8048
23 Oct 2014 03:32 PM
roblox user intervital/memessiah

hello.
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Intervital is online. Intervital
Joined: 14 Oct 2010
Total Posts: 33382
23 Oct 2014 03:38 PM
hello roblox user iysander/goku whatever


hello
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Militarius is not online. Militarius
Joined: 13 May 2013
Total Posts: 1484
23 Oct 2014 03:40 PM
"idk how holding down space + fire until someone dies is at all fun"

it wasn't any different with the delay

lmfao
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Iysander is not online. Iysander
Joined: 05 Mar 2013
Total Posts: 8048
23 Oct 2014 03:40 PM
dont tell your dad
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Aphexi is not online. Aphexi
Joined: 08 May 2013
Total Posts: 6357
23 Oct 2014 03:42 PM
like in cs go when you jump it affects your aim

would be a good idea
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AceofSpades1977 is not online. AceofSpades1977
Joined: 15 Feb 2010
Total Posts: 5299
23 Oct 2014 07:05 PM
""idk how holding down space + fire until someone dies is at all fun"

it wasn't any different with the delay

lmfao"

oh yes it was

if you were around back then you'd understand
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DragonOfTime is not online. DragonOfTime
Joined: 16 Jul 2008
Total Posts: 56933
23 Oct 2014 07:17 PM
idk jumping combat CAN be done really well (see: the scout) but really most clan maps have way too little cover, very few fights take place at close range and most fights last far too long for jumping combat to be entertaining

honestly beforehand i'd never say this but swordfighting really is more fun at this point
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