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| 22 Oct 2014 09:20 PM |
| I just heard the word 'bunny' a lot more |
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chawlie
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| Total Posts: 18181 |
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| 22 Oct 2014 09:21 PM |
actually made it more fun
lol i remember when i was against it |
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| 22 Oct 2014 09:22 PM |
wow you said you were sleeping
you RETREATED from the fashion game |
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| 22 Oct 2014 09:22 PM |
'actually made it more fun'
idk how holding down space + fire until someone dies is at all fun |
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| 22 Oct 2014 09:23 PM |
'wow you said you were sleeping
you RETREATED from the fashion game'
i won
also im on my phone in bed 2 bad |
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chawlie
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| 23 Oct 2014 03:20 PM |
no it made it more fun and easier.
why would you want to time your jumps?
and notice the amount of skilled people in 2012 and prior and compare it to 2013 and 2014 lol |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 23 Oct 2014 03:22 PM |
You didn't time your jump back then.
There were A LOT of skilled people back then as well, the "skilled" people now are just idiotic 6 year olds. |
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dslorde
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| 23 Oct 2014 03:22 PM |
"idk how holding down space + fire until someone dies is at all fun" >IMPLYING THIS IS HOW ANY GOOD RCLER DODGES |
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| 23 Oct 2014 03:23 PM |
no worries you can add it back if you want
-{===>SS |
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BenBonez
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| Total Posts: 19362 |
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| 23 Oct 2014 03:24 PM |
It merely increase the skill gap
Put someone good from back then against someone mediocre from today and the latter would win |
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chawlie
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| 23 Oct 2014 03:25 PM |
exactly you can be one of those retro clans who complain about 'bunny jumping' and reduce the jump frequency
those all turn out swell |
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| 23 Oct 2014 03:26 PM |
it would make it better if jumping/moving reduced accuracy but i cant script |
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| 23 Oct 2014 03:27 PM |
'no worries you can add it back if you want'
true but im not good at making bases |
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Iysander
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| Joined: 05 Mar 2013 |
| Total Posts: 8048 |
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| 23 Oct 2014 03:32 PM |
roblox user intervital/memessiah
hello. |
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| 23 Oct 2014 03:38 PM |
hello roblox user iysander/goku whatever
hello |
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| 23 Oct 2014 03:40 PM |
"idk how holding down space + fire until someone dies is at all fun"
it wasn't any different with the delay
lmfao |
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Iysander
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Aphexi
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| 23 Oct 2014 03:42 PM |
like in cs go when you jump it affects your aim
would be a good idea |
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| 23 Oct 2014 07:05 PM |
""idk how holding down space + fire until someone dies is at all fun"
it wasn't any different with the delay
lmfao"
oh yes it was
if you were around back then you'd understand |
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| 23 Oct 2014 07:17 PM |
idk jumping combat CAN be done really well (see: the scout) but really most clan maps have way too little cover, very few fights take place at close range and most fights last far too long for jumping combat to be entertaining
honestly beforehand i'd never say this but swordfighting really is more fun at this point |
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