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| 21 Oct 2014 06:35 PM |
| source file to get it in a game? |
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| 21 Oct 2014 06:39 PM |
| I dont think you have a firm grasp on what riblox exploiters do. |
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| 21 Oct 2014 06:46 PM |
| I don't. But I do know what happened to Deadzone (1)... before all the Unturned stuff. Anyways, answer my question. |
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| 21 Oct 2014 06:48 PM |
| I dont take commands from the lizard people ambassedor. |
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| 21 Oct 2014 06:51 PM |
You take commands from the KING!
ALL HAIL THE LIZARD KING! |
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cntkillme
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| 21 Oct 2014 06:52 PM |
| No, they can get anything that is replicated to them |
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| 21 Oct 2014 06:53 PM |
| So its kinda like the Explorer in studio then? |
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cntkillme
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| 21 Oct 2014 06:55 PM |
| For the most part, except things that are server-sided should be impossible to get (assuming Filtering is enabled) |
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cntkillme
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| 21 Oct 2014 07:03 PM |
| So if you have filtering enable its impossible to get source files? If not, how come Apoc hasn't been hacked an distributed, also other games? |
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| 21 Oct 2014 07:05 PM |
Because apoc would require all of the scripts, and you can only take some of them. And most people don't know how to take the part data in running games. I certainly don't. |
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| 21 Oct 2014 07:06 PM |
And FilteringEnabled doesn't prevent that. FilteringEnabled has nothing to do with that. FilteringEnabled makes it so if you change the game, it won't replicate to the server, so the server remains unhacked. You can still take any file that is replicated to you with FE. |
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cntkillme
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| 21 Oct 2014 07:08 PM |
Jarod, I corrected myself in the next reply. I forgot that scripts are not replicated.
And it's not impossible to get source files, but if you handle your game correctly and your local scripts don't reveal too much, then you should be fine. |
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| 21 Oct 2014 07:13 PM |
| I made my own gamestate system. So each gamestate has its own localscript. So would that be a secure way? |
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cntkillme
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| 21 Oct 2014 07:16 PM |
| No... anytime you use a local script, the client it runs on CAN access it. If anything you want to use as little as possible (so if you have to do something on the server, use RemoteFunctions) |
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| 21 Oct 2014 07:47 PM |
| Would that work with guis then, like TextButtons? |
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cntkillme
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| 21 Oct 2014 07:56 PM |
| Well if you have a TextButton that just kills the player, who cares if people steal that script. But if you have a TextButton that runs some super fancy script that can be ran server-side, you should probably run it server-side. |
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| 21 Oct 2014 08:04 PM |
so i would have the script send a event to the server using remoteevent?
thats what im doing now... |
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cntkillme
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| 21 Oct 2014 08:07 PM |
| Then you should be fine (for the most part). You should put that RemoteEvent in Workspace/ReplicatedStorage and the script handling invokes in ServerScriptService and turn on filtering. But either way you should be fine (none of what I said is required, filtering or not it is impossible to get a source of a server-side script from the client). |
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| 21 Oct 2014 08:08 PM |
| Yes, this is what I've been doing. I created this whole command thing system. I forgot all about it. Thanks for all the help! |
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